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Chebucto Regional Softball Club

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  3. Have you considered?
A forum for discussing and organizing recreational softball and baseball games and leagues in the greater Halifax area.

Have you considered?

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rpgmemes
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  • ? Guest
    I have issue with almost all of your points. - Dex & wisdom would be the important stats for sailors IMO (i am not saying strength and con are useless, but just not as important, they would be 3rd and 4th IMO). - Darkvision wouldn't do a damn thing, its range would barely get off the side of the boat. - Poison resistance is not disease resistance. - Some spoiled food would be poison, but some would also be disease (depends on how it spoiled and the food). - In order for short stature to be relevant to ship design, they would need a completely custom designed ship tailor made for them, which would have benifits but sounds unlikely for what pirates would be sailing. (That being said, a dwarven merchant ship designed speciifcally for their stature would be a massive pain for normal height characters to battle on) - lower speed means they swim slower too which means going overboard is even worse.
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    Guest
    wrote last edited by
    #14
    Dex is valuable for tall ships, but steamships and ironclads, str/con is the way to go.
    ? lime!L 2 Replies Last reply
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    • ? Guest
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      mousekeyboard@ttrpg.network
      wrote last edited by
      #15
      *I am a dwarf and I'm sailing a ship* *Saily saily ship* *Saily saily ship*
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      • ? Guest
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        Guest
        wrote last edited by
        #16
        Ah like in Warcraft 2 you can have submarines with dwarves
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        • ? Guest
          Dex is valuable for tall ships, but steamships and ironclads, str/con is the way to go.
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          Guest
          wrote last edited by
          #17
          Dex would be super important for them too. Cannons of all flavors aim with dex due to being ranged weapons.
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          • ? Guest
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            Guest
            wrote last edited by
            #18
            What is this, dwarves for giants? Those fuckers are at least 5m tall, goddamn.
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            • ? Guest
              I'm deeply disappointed you didn't take the chance to go with "Ditch the caves, hit the waves!"
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              Guest
              wrote last edited by
              #19
              Ditch the earth, hit the surf!
              ? ? 2 Replies Last reply
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              • ? Guest
                Ditch the earth, hit the surf!
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                Guest
                wrote last edited by
                #20
                Get out of the tunnel and swab the gunnel!
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                • ? Guest
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                  wrote last edited by
                  #21
                  Ran a Pirate campaign once. Had a pirate faction of Dwarfs called the Reefbeards. They lived up, under and along the water for so long, they had colorful corals growing in their beards. They also had a lot of cool technology, so they shot grapplehooks to swing over and ran around with entire cannons on their back.
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                  • ? Guest
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                    jeeve65@ttrpg.network
                    wrote last edited by
                    #22
                    My previous character was a Dwarf Marine (barbarian, path of the ancestral guardian). He was wielding an anchor as a 2-handed weapon. He met his fate killing a sub-boss.
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                    • ? Guest
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                      wrote last edited by
                      #23
                      Splittermond, a German RPG, has a culture of arctic viking dwarves. It's perfect.
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                      • ? Guest
                        Dex is valuable for tall ships, but steamships and ironclads, str/con is the way to go.
                        lime!L This user is from outside of this forum
                        lime!L This user is from outside of this forum
                        lime!
                        wrote last edited by
                        #24
                        tall ships are a hate crime to dwarves
                        S 1 Reply Last reply
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                        • ? Guest
                          I have issue with almost all of your points. - Dex & wisdom would be the important stats for sailors IMO (i am not saying strength and con are useless, but just not as important, they would be 3rd and 4th IMO). - Darkvision wouldn't do a damn thing, its range would barely get off the side of the boat. - Poison resistance is not disease resistance. - Some spoiled food would be poison, but some would also be disease (depends on how it spoiled and the food). - In order for short stature to be relevant to ship design, they would need a completely custom designed ship tailor made for them, which would have benifits but sounds unlikely for what pirates would be sailing. (That being said, a dwarven merchant ship designed speciifcally for their stature would be a massive pain for normal height characters to battle on) - lower speed means they swim slower too which means going overboard is even worse.
                          D This user is from outside of this forum
                          D This user is from outside of this forum
                          dagnet@lemmy.world
                          wrote last edited by
                          #25
                          For sure wisdom being the highest priority unless they always sail near the coast, but to be fair you only need 2 people with high wisdom
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                          • ? Guest
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                            wrote last edited by
                            #26
                            One of my favorite campaigns I was a tempest cleric dwarf in a sea campaign. She came from a clan of dwarves that would take longboats along river coasts downstream from a mother clan's mountain mining to find pockets of washed down minerals. It was so fun and eventually she started her own seafaring clan the Sundersalt. We were based on an island but controlled a lot of trade in the area with ships modeled after Korean turtle ships
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                            • ? Guest
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                              njm1314@lemmy.world
                              wrote last edited by
                              #27
                              The copper dwarves are excellent sailors.
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                              • ? Guest
                                Get out of the tunnel and swab the gunnel!
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                                Guest
                                wrote last edited by
                                #28
                                Get off that rock, we're about to undock!
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                                • ? Guest
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                                  wrote last edited by
                                  #29
                                  THANKS I NEEDED THIS
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                                  • ? Guest
                                    Feels like a pitch from corporate. "Clearly dwarves are the most cost effective solution." "How will the dwarves feel about eating spoiled food and being separated from everything their culture cherishes?" "Excellent question and the answer is simple: Rum and spiced Whiskey."
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                                    Guest
                                    wrote last edited by
                                    #30
                                    > “How will the dwarves feel about eating spoiled food and being separated from everything their culture cherishes?” Same way human sailors do, probably.
                                    ? 1 Reply Last reply
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                                    • ? Guest
                                      I have issue with almost all of your points. - Dex & wisdom would be the important stats for sailors IMO (i am not saying strength and con are useless, but just not as important, they would be 3rd and 4th IMO). - Darkvision wouldn't do a damn thing, its range would barely get off the side of the boat. - Poison resistance is not disease resistance. - Some spoiled food would be poison, but some would also be disease (depends on how it spoiled and the food). - In order for short stature to be relevant to ship design, they would need a completely custom designed ship tailor made for them, which would have benifits but sounds unlikely for what pirates would be sailing. (That being said, a dwarven merchant ship designed speciifcally for their stature would be a massive pain for normal height characters to battle on) - lower speed means they swim slower too which means going overboard is even worse.
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                                      Guest
                                      wrote last edited by
                                      #31
                                      Dex is good, but IMO it's not as vital as Con. Sailors were dying a LOT, and it wasn't from accidents. Con would help a lot with diseases (those were rather common on sailing ships), the exhaustion inherent to working on a sailing ship and the lack of nutritious food. And scorbut, which is a disease, was one of the biggest issues historically. Darkvision might not do jack for navigation, but it *would* be very useful when you need to work day and night. The OP never even mentioned pirates. AFAIK most sailors couldn't swim at all, and when would the lower speed actually be an issue? In most cases, it's all about whether you get exhausted before you're at your destination. Great point with the submarines, though.
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                                        wrote last edited by
                                        #32
                                        ![](https://lemmy.world/pictrs/image/08f5c9be-88cf-408f-a346-ca8cfc5bf47d.jpeg) Marcus Miles has entered the chat.
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                                        • ? Guest
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                                          wrote last edited by
                                          #33
                                          Darkvision limited to 60ft. Nighttime navigation was based on stars. A ship can barely contain enough ale to last a dwarf a month, let alone an entire crew...
                                          ? ? ? ? 4 Replies Last reply
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