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Chebucto Regional Softball Club

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  3. Golems for Paladins?
A forum for discussing and organizing recreational softball and baseball games and leagues in the greater Halifax area.

Golems for Paladins?

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rpg
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  • ? Guest
    You could give them the spirits of the righteous dead, the fallen soldiers and heroes of the realm that continue to fullfill their duty even in death. Summoning undead is usually an evil act in most fantasy, but you can easily write it to suit this purpose.
    susaga@sh.itjust.worksS This user is from outside of this forum
    susaga@sh.itjust.worksS This user is from outside of this forum
    susaga@sh.itjust.works
    wrote on last edited by
    #6
    Like a Lord of the Rings "fulfill your oath" sort of deal?
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    • ? Guest
      Ok, so I've been hammering away at my homebrew ttrpg-wargame and I decided to give clerics the ability to conjure troops. Different alignments get different things. So far, I've given clay golems to the good alignment, flesh golems to the evil alignment, and awakening plants to the chaotic alignment. I am unsure what to give to the lawful alignment. To clarify the vibe I am going for, here's a a paraphrased version of each one's fluff text: >- "This clay golem you have given life to is a person. It is, by its nature, inclined towards kindness, helpfulness, and generosity." >- "The flesh golem you have constructed is a person with a different alignment from yours. They respect you as their creator, but may rebel if you do not discipline them, or if they feel disrespected, or if they disagree with you strongly enough." >- "You grant sapience and mobility to a number of plants of your choice. They may or may not appreciate this." Vibe-wise, whatever I give to the lawful alignment should be obedient, predictable, and honest. My first thought is to give the lawful alignment stone golems, as in animating statues. However, i think it needs to parallel the mass troop creation i have granted the chaotic alignment. I have a number of ideas, but everything I've come up with either doesnt seem to follow the Lawful vibe in at least one way (Animating armor seems very scary and somewhat evil) or doesnt seem sufficiently exceptional or awesome (You have a class feature that lets you rally a peasant mob? Watch me do that with a Persuasion roll.) I am also very averse to giving them the ability to call down angels, as I think creatures that powerful or abstract should never be easy to call upon unless the DM wants them to be easy to call upon. For a last bit of context, lawful-aligned clerics are basically paladins. So, a better version of the question would be how you think paladins would conjure or fabricate troops if they had a class ability to do so?
      S This user is from outside of this forum
      S This user is from outside of this forum
      sunsofold@lemmings.world
      wrote on last edited by
      #7
      Mechanical would be the obvious choice. Hard to think of something more aligned to specific 'codes' (laws) than a robot, possibly clockwork. Less obvious would be rectilinear quarried stone for its unyielding straight lines. Think the bot from Interstellar made of enchanted marble/obsidian. You could also go for more of a literal interpretation in that they are formed of written laws on basically any material, written on paper for fast, vulnerable units, inscribed into stone for slow, resilient units, carved into the skin of corpses for a necromantic unit, etc. Or take it in a more fluid direction by having them be akin to an air elemental, spoken into existence by legal decree.
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      • susaga@sh.itjust.worksS susaga@sh.itjust.works
        Like a Lord of the Rings "fulfill your oath" sort of deal?
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        Guest
        wrote on last edited by
        #8
        I was thinking of a scene from a Discworld book but that's also a good example.
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        • ? Guest
          You could give them the spirits of the righteous dead, the fallen soldiers and heroes of the realm that continue to fullfill their duty even in death. Summoning undead is usually an evil act in most fantasy, but you can easily write it to suit this purpose.
          Xilabar the Dice GoblinS This user is from outside of this forum
          Xilabar the Dice GoblinS This user is from outside of this forum
          Xilabar the Dice Goblin
          wrote on last edited by
          #9

          @SamuraiBeandog @ThisIsAManWhoKnowsHowToGling

          Ooh this is a cool idea. And I wouldn't worry about the evilness of the act since Lawful Evil is a Lawful alignment

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          • Xilabar the Dice GoblinS Xilabar the Dice Goblin

            @SamuraiBeandog @ThisIsAManWhoKnowsHowToGling

            Ooh this is a cool idea. And I wouldn't worry about the evilness of the act since Lawful Evil is a Lawful alignment

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            Guest
            wrote on last edited by
            #10
            I agree. In fact, already took the idea. Of course, more things is more goober. I did a quick survey of my feats and realized the amount of features available to the lawful alignment is rather anemic.
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            • ? Guest
              I agree. In fact, already took the idea. Of course, more things is more goober. I did a quick survey of my feats and realized the amount of features available to the lawful alignment is rather anemic.
              ? Offline
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              Guest
              wrote on last edited by
              #11
              It's not a big deal but if you're using my idea it would be nice to reply to my comment :]
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              • ? Guest
                It's not a big deal but if you're using my idea it would be nice to reply to my comment :]
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                Guest
                wrote on last edited by
                #12
                Sorry. I just got excited and ran off with it.
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                • ? Guest
                  Sorry. I just got excited and ran off with it.
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                  Guest
                  wrote on last edited by
                  #13
                  All good.
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                  • ? Guest
                    Ok, so I've been hammering away at my homebrew ttrpg-wargame and I decided to give clerics the ability to conjure troops. Different alignments get different things. So far, I've given clay golems to the good alignment, flesh golems to the evil alignment, and awakening plants to the chaotic alignment. I am unsure what to give to the lawful alignment. To clarify the vibe I am going for, here's a a paraphrased version of each one's fluff text: >- "This clay golem you have given life to is a person. It is, by its nature, inclined towards kindness, helpfulness, and generosity." >- "The flesh golem you have constructed is a person with a different alignment from yours. They respect you as their creator, but may rebel if you do not discipline them, or if they feel disrespected, or if they disagree with you strongly enough." >- "You grant sapience and mobility to a number of plants of your choice. They may or may not appreciate this." Vibe-wise, whatever I give to the lawful alignment should be obedient, predictable, and honest. My first thought is to give the lawful alignment stone golems, as in animating statues. However, i think it needs to parallel the mass troop creation i have granted the chaotic alignment. I have a number of ideas, but everything I've come up with either doesnt seem to follow the Lawful vibe in at least one way (Animating armor seems very scary and somewhat evil) or doesnt seem sufficiently exceptional or awesome (You have a class feature that lets you rally a peasant mob? Watch me do that with a Persuasion roll.) I am also very averse to giving them the ability to call down angels, as I think creatures that powerful or abstract should never be easy to call upon unless the DM wants them to be easy to call upon. For a last bit of context, lawful-aligned clerics are basically paladins. So, a better version of the question would be how you think paladins would conjure or fabricate troops if they had a class ability to do so?
                    ? Offline
                    ? Offline
                    Guest
                    wrote last edited by
                    #14
                    > Animating armor seems very scary and somewhat evil IMO that fits paladins' zeal. Those who oppose them should fear the wrath of their righteousness, right? Taking a look at other piece of culture: "Smite Evil" does not leave a lot of gray area on both words.
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                    • ? Guest
                      > Animating armor seems very scary and somewhat evil IMO that fits paladins' zeal. Those who oppose them should fear the wrath of their righteousness, right? Taking a look at other piece of culture: "Smite Evil" does not leave a lot of gray area on both words.
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                      Guest
                      wrote last edited by
                      #15
                      That's actually a good point. I forgot that armor is a work of art, sort of like a statue that you wear.
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