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Chebucto Regional Softball Club

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  3. Subnautica 2 Publisher Says It Fired Cofounders To Avoid Another Kerbal Space Program 2 Debacle
A forum for discussing and organizing recreational softball and baseball games and leagues in the greater Halifax area.

Subnautica 2 Publisher Says It Fired Cofounders To Avoid Another Kerbal Space Program 2 Debacle

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  • ? Guest
    I'll wait and see. It's quite weird , any top game today gets close to 100 copy's within a few months of a hit yet subnautica wasn't copied even 1 time not even shoddy. It's weird I just want more subnautica like games. Under sea crafting survival with some mystery.
    Captain AggravatedC This user is from outside of this forum
    Captain AggravatedC This user is from outside of this forum
    Captain Aggravated
    wrote last edited by
    #60
    I have to imagine that Subnautica is a difficult act to follow because underwater assets are weird. There's a lot of models and AI for first person shooters, but first person swimmers?
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    • mojofrododojo@lemmy.worldM mojofrododojo@lemmy.world
      ...what did happy to ksp2? I remember ms acquired them then... ?
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      Guest
      wrote last edited by
      #61
      Squad selling out to fucking TakeTwo was a blatant stab in the back to the early supporters. The problems start there IMO.
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      • ? Guest
        Source saying the founders were gonna take the 225 million they were getting out of the 250 and spreading it with their crew? Krafton said they were gonna pay the 25 million of the bonus meant for the crew regardless from what I understand, I think you are getting your facts mixed up (and being condescending about it).
        shani66@ani.socialS This user is from outside of this forum
        shani66@ani.socialS This user is from outside of this forum
        shani66@ani.social
        wrote last edited by
        #62
        No, I'm not. Almost all the coverage of this mentions the founders intentions to spread the bonus around at least in passing. https://www.gamedeveloper.com/business/report-subnautica-2-is-delayed-potentially-costing-devs-a-250m-bonus-payout is one example.
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        • A angrycommiekender@lemmy.world
          Vintage Story player?
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          Guest
          wrote last edited by
          #63
          Is it really that obvious? 😅
          Q 1 Reply Last reply
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          • ? Guest
            > Survival games benefit more than most genres from iteration Subnautica is as much of a survival game as Minecraft is. The only 'survival' happens in the first 5-10 minutes of the game and never again.
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            famko@lemmy.world
            wrote last edited by
            #64
            It's not a survival game unless you get mauled by wolves in the first 10 minutes. VS players represent.
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            • ? Guest
              KSA is dead in the water, though. Blowing up Jeb is fun for the whole family, including Jeb. Blowing up kittens is _not_ fun, in any way, shape, or form, unless you're a deranged psychopath. No one will play such a game.
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              Guest
              wrote last edited by
              #65
              But cats have nine lives tho!
              J 1 Reply Last reply
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              • ? Guest
                Don't care, show me good gameplay and good reviews, then I'll consider buying it. Why are games nowadays 99% careful wording, business decisions and clout, and 1% game?
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                Guest
                wrote last edited by
                #66
                That's what happens if MBAs run the show.
                1 Reply Last reply
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                • Captain AggravatedC Captain Aggravated
                  I have to imagine that Subnautica is a difficult act to follow because underwater assets are weird. There's a lot of models and AI for first person shooters, but first person swimmers?
                  ? Offline
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                  Guest
                  wrote last edited by
                  #67
                  Modded minecraft the Ocean Blocks 2 pack is a lot of fun.
                  1 Reply Last reply
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                  • ? Guest
                    I know kitten space agency is being developed. I'm not sure how much of the original KSP team is involved with it. I suspect they are carefully skirting copyright laws on that front.
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                    Guest
                    wrote last edited by
                    #68
                    https://kittenspaceagency.wiki.gg/wiki/Kitten_Space_Agency_Wiki
                    1 Reply Last reply
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                    • ? Guest
                      KSA is dead in the water, though. Blowing up Jeb is fun for the whole family, including Jeb. Blowing up kittens is _not_ fun, in any way, shape, or form, unless you're a deranged psychopath. No one will play such a game.
                      D This user is from outside of this forum
                      D This user is from outside of this forum
                      dragontypewyvern@midwest.social
                      wrote last edited by
                      #69
                      https://en.m.wikipedia.org/wiki/Exploding_Kittens
                      1 Reply Last reply
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                      • ? Guest
                        KSA is dead in the water, though. Blowing up Jeb is fun for the whole family, including Jeb. Blowing up kittens is _not_ fun, in any way, shape, or form, unless you're a deranged psychopath. No one will play such a game.
                        R This user is from outside of this forum
                        R This user is from outside of this forum
                        randomgal@lemmy.ca
                        wrote last edited by
                        #70
                        People hate MMOs because the first missions are killing pigs.
                        1 Reply Last reply
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                        • shani66@ani.socialS shani66@ani.social
                          No, I'm not. Almost all the coverage of this mentions the founders intentions to spread the bonus around at least in passing. https://www.gamedeveloper.com/business/report-subnautica-2-is-delayed-potentially-costing-devs-a-250m-bonus-payout is one example.
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                          Guest
                          wrote last edited by
                          #71
                          Your article doesn't seem to mention it but I did find one that did. They aren't "splitting" it. They said they would give *some* money to the employees not eligible for the bonus. It might be like a 50 dollar gift card for all we know. The 25 million is still going towards the employees as well, the official one in the contract. I'm not sure what difference that makes towards what I'm saying? We dont know if the game is half baked or not. The courts can decide, but at least, we get a game with more content.
                          shani66@ani.socialS 1 Reply Last reply
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                          • ? Guest
                            This post did not contain any content.
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                            Guest
                            wrote last edited by
                            #72
                            I believe them as far as I can throw them tbh. These guys also bought [Last Epoch](https://www.icy-veins.com/last-epoch/news/last-epoch-devs-bought-by-krafton-fans-fear-another-subnautica-2/) so they better watch themselves before they get a 2nd game's community mad at them.
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                            • ? Guest
                              But cats have nine lives tho!
                              J This user is from outside of this forum
                              J This user is from outside of this forum
                              jakeroxs@sh.itjust.works
                              wrote last edited by
                              #73
                              That'd be a funny mechanic for forgiving mistakes
                              1 Reply Last reply
                              0
                              • ? Guest
                                Your article doesn't seem to mention it but I did find one that did. They aren't "splitting" it. They said they would give *some* money to the employees not eligible for the bonus. It might be like a 50 dollar gift card for all we know. The 25 million is still going towards the employees as well, the official one in the contract. I'm not sure what difference that makes towards what I'm saying? We dont know if the game is half baked or not. The courts can decide, but at least, we get a game with more content.
                                shani66@ani.socialS This user is from outside of this forum
                                shani66@ani.socialS This user is from outside of this forum
                                shani66@ani.social
                                wrote last edited by
                                #74
                                You're the one that focused on the money
                                1 Reply Last reply
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                                • ? Guest
                                  I'll wait and see. It's quite weird , any top game today gets close to 100 copy's within a few months of a hit yet subnautica wasn't copied even 1 time not even shoddy. It's weird I just want more subnautica like games. Under sea crafting survival with some mystery.
                                  ? Offline
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                                  Guest
                                  wrote last edited by
                                  #75
                                  There's lots of copies, they just are kinda crap so no one talks about them.
                                  ? 1 Reply Last reply
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                                  • ? Guest
                                    There's lots of copies, they just are kinda crap so no one talks about them.
                                    ? Offline
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                                    Guest
                                    wrote last edited by
                                    #76
                                    Which ones honestly ?
                                    1 Reply Last reply
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                                    • lime!L lime!
                                      i think the comment was more on how they started designing the game with terraformning as a central conceit and a randomly-generated voxel world, then scrapped all that when it was too late to pull it out of the game. so the world is still procedural and fully destructible, but the random seed is static and there is nothing left in the game that damages terrain.
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                                      quetzalcutlass@lemmy.world
                                      wrote last edited by
                                      #77
                                      I think placing base foundations still flattens nearby terrain? But yeah, the devs admitted that the destructible terrain was a huge mistake that caused massive pop-in and performance losses, even now after they dialed it down to nearly zero. They couldn't just remove voxel terrain entirely because the world is a mishmash of voxel and classic geometry. The voxel destruction/deformation only applied to the sand and soil on the ocean floor, which let players dig several feet before hitting solid terrain. Most other terrain features are static props. They'd have had to redo nearly the entire terrain to remake it as a traditional polygonal mesh, so instead they simply removed the player's dig prompt and the terraformer item. I think there's even a console command to re-enable everything? There was at some point during Early Access, at least. I don't recall them ever saying anything about randomly generated worlds though. It's been bespoke since the very first alpha, though a lot of first-time players thought it was procgen due to the random spawn locations.
                                      lime!L 1 Reply Last reply
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                                      • ? Guest
                                        Is it really that obvious? 😅
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                                        quetzalcutlass@lemmy.world
                                        wrote last edited by
                                        #78
                                        I've had my eye on Vintage Story for a long time. Have you ever played UnReal World? That game has the [most detailed](https://unrealworld.fandom.com/wiki/Acquiring_Food) and [brutally realistic](https://unrealworld.fandom.com/wiki/Surviving_your_first_winter) survival mechanics I've ever seen. I'm wondering how VS ranks in comparison.
                                        1 Reply Last reply
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                                        • ? Guest
                                          > Survival games benefit more than most genres from iteration Subnautica is as much of a survival game as Minecraft is. The only 'survival' happens in the first 5-10 minutes of the game and never again.
                                          Q This user is from outside of this forum
                                          Q This user is from outside of this forum
                                          quetzalcutlass@lemmy.world
                                          wrote last edited by
                                          #79
                                          Yeah, "survival" is about as watered down a term as "roguelike", especially when it's "survival-crafting" (a meaningless distinction - crafting mechanics were popularized by survival games in the first place). I play and enjoy both casual and hardcore survival games, though I have to shut my brain off not to get annoyed at some of the former. There's a recent trend in the genre where _eating food_ isn't even required for survival, it just gives temporary stat bonuses. At least Subnautica has proper hunger mechanics, even if you're set for life on both within the first hour. I can count the games that get the survival gameplay loop right on one hand. Hardcore survival is a sadly neglected niche.
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