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Have you considered?
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R RPGMemes shared this topic
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Feels like a pitch from corporate. "Clearly dwarves are the most cost effective solution." "How will the dwarves feel about eating spoiled food and being separated from everything their culture cherishes?" "Excellent question and the answer is simple: Rum and spiced Whiskey."
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I would say dexterity isn't such a bad stat while moving on the masts or wet planks, so elves win out again -.-
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I'm deeply disappointed you didn't take the chance to go with "Ditch the caves, hit the waves!"
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You go back and mine another one.
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I have issue with almost all of your points. - Dex & wisdom would be the important stats for sailors IMO (i am not saying strength and con are useless, but just not as important, they would be 3rd and 4th IMO). - Darkvision wouldn't do a damn thing, its range would barely get off the side of the boat. - Poison resistance is not disease resistance. - Some spoiled food would be poison, but some would also be disease (depends on how it spoiled and the food). - In order for short stature to be relevant to ship design, they would need a completely custom designed ship tailor made for them, which would have benifits but sounds unlikely for what pirates would be sailing. (That being said, a dwarven merchant ship designed speciifcally for their stature would be a massive pain for normal height characters to battle on) - lower speed means they swim slower too which means going overboard is even worse.
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I have issue with almost all of your points. - Dex & wisdom would be the important stats for sailors IMO (i am not saying strength and con are useless, but just not as important, they would be 3rd and 4th IMO). - Darkvision wouldn't do a damn thing, its range would barely get off the side of the boat. - Poison resistance is not disease resistance. - Some spoiled food would be poison, but some would also be disease (depends on how it spoiled and the food). - In order for short stature to be relevant to ship design, they would need a completely custom designed ship tailor made for them, which would have benifits but sounds unlikely for what pirates would be sailing. (That being said, a dwarven merchant ship designed speciifcally for their stature would be a massive pain for normal height characters to battle on) - lower speed means they swim slower too which means going overboard is even worse.These are all problems humans already have and try to get around. A few adventurous and entrepreneurial dwarves is all it would take to kick start the golden age dwarven naval empire. I am looking at this from a fun world building viewpoint and I find this idea exciting.
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I have issue with almost all of your points. - Dex & wisdom would be the important stats for sailors IMO (i am not saying strength and con are useless, but just not as important, they would be 3rd and 4th IMO). - Darkvision wouldn't do a damn thing, its range would barely get off the side of the boat. - Poison resistance is not disease resistance. - Some spoiled food would be poison, but some would also be disease (depends on how it spoiled and the food). - In order for short stature to be relevant to ship design, they would need a completely custom designed ship tailor made for them, which would have benifits but sounds unlikely for what pirates would be sailing. (That being said, a dwarven merchant ship designed speciifcally for their stature would be a massive pain for normal height characters to battle on) - lower speed means they swim slower too which means going overboard is even worse.
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*I am a dwarf and I'm sailing a ship* *Saily saily ship* *Saily saily ship*
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I'm deeply disappointed you didn't take the chance to go with "Ditch the caves, hit the waves!"