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Nintendo-owned titles excluded from Japan’s biggest speedrunning event after organizers were told they had to apply for permission for each game
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Two decades from now, people will talk about how Nintendo managed to ruin itself, from a gaming behemoth to some gacha subsidiary bought for a single yen.
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Nintendo will release the Switch 3 with a vial of acid that sprays directly into your eyes while you're playing and they'll still sell millions of units day one
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Looks like the Nintendo executives should get a visit.. 
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Maybe not THAT evil, but plenty evil for their executives not existing anymore to be a giant net positive for the world.
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Looks like the Nintendo executives should get a visit.. Seems a bit harsh to gun someone down over a speed running competition
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Seems a bit harsh to gun someone down over a speed running competitionThey gotta learn somehow
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Probably because a lot of nintendo games are speedrun on emulators. Since it can be difficult to attain region specific hardware and cartridges that are optimal for speedrunning, they resort to emulators so the barrier of entry isn't unreasonable. And we all know how Nintendo feels about emulators. Not to say it explains how it benefits Nintendo. But it explains why they're going this route.
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As an NES and SNES kid, this makes me incredibly sad
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I'm doing my part by never exposing my kid to Nintendo and capturing all my kid's friends before they leave tablet gaming and convincing their parents to look into PC gaming and steam decks. It's an easy sell to their parents once I show steam's parental controls and how every game isn't full price all the time. Plus remote play makes the initial cost low if they have a computer. Their kid can just play my kid's games. I've already converted 6 kids. My kid just started first grade, so I expect to convert a lot more.
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Maybe not THAT evil, but plenty evil for their executives not existing anymore to be a giant net positive for the world.
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And when I thought Nintendo couldn't get any lower it just does it again.
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Two decades from now, people will talk about how Nintendo managed to ruin itself, from a gaming behemoth to some gacha subsidiary bought for a single yen.Nintendo sits on a load of hard cash and has Apple-like profit margins. They’re not going away anytime soon and I think that’s for the best. They’re one of the last AAA publishers focused on innovation in gameplay which is why I can forgive them being mildly brain damaged sometimes.
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I worded it in a dumb/certain/silly way but, unless drastic changes happen, I do find it likely to happen. Look at how often Nintendo is surfacing negatively on the news: * harassing a small dev studio over patents, * trying to kill emulation while profiting off it, * bricking hardware already sold to customers, * demanding unreasonable prices for new games, * dictating if you shall be allowed to feature one of its games in a speedrunning event... Nintendo stopped being seen as a company that *enables* your fun, to become one that *gatekeeps* it. That's brand damage - and really bad for Nintendo's console sales; people are only willing to invest in a console if they're reasonably certain they can have fun with it. And at the same time, there are voices within and around Nintendo pushing the company towards the mobile market. Remember Pokémon Go? Or Ishihara saying the Switch 1 would flop, because of smartphones? If Nintendo console sales decline meaningfully, those voices will become louder and louder. Eventually Nintendo will focus primarily on the mobile market. However people don't typically *buy* mobile games; the monetisation strategy is completely different - microtransactions, gacha, lootboxes, all that crap. Most players (the "minnows") won't drop a penny on the game, but huge spenders (the "whales") compensate for that, so it works. The minnows aren't just freeloaders, mind you; they're required to keep the game alive. So mobile game companies need to fine-tune the pressure in their games - it should be just enough to encourage people to spend some money on the game, but not enough to shoo the minnows away. But we're talking about Nintendo here. A company willing to damage its own brand for a few additional pennies. Nintendo would not be able to see all those minnows and say "hey, that's cool", it would go full "ARE THOSE FREELOADERS STUPID? DON'T THEY KNOW THEY'RE SUPPOSED TO BUY STUFF?". It would tune the pressure way up, and ruin its mobile market, *after* it ruined its console market. ...perhaps it should go back to selling playing cards.
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Nintendo sits on a load of hard cash and has Apple-like profit margins. They’re not going away anytime soon and I think that’s for the best. They’re one of the last AAA publishers focused on innovation in gameplay which is why I can forgive them being mildly brain damaged sometimes.No load of hard cash is large enough to allow a company to systematically screw things up; specially not under an economic system that equates "stable profits" with "failure to grow". And Nintendo's actions aren't the result of [metaphorical] brain damage; there's a consistent pattern here of *exploiting brand value for short-term profit*.
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No load of hard cash is large enough to allow a company to systematically screw things up; specially not under an economic system that equates "stable profits" with "failure to grow". And Nintendo's actions aren't the result of [metaphorical] brain damage; there's a consistent pattern here of *exploiting brand value for short-term profit*.I’ve read that with current Nintendo finances they can afford to not make any profit for something like 10 or 20 years. I genuinely think that they’re not as much as malicious as they are stuck in very outdated thinking that’s prevalent in Japanese business. They don’t get any short term profit from things like this.