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Chebucto Regional Softball Club

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  3. ‘Stop Killing Games’: Demands for game ownership must also include workers’ rights
A forum for discussing and organizing recreational softball and baseball games and leagues in the greater Halifax area.

‘Stop Killing Games’: Demands for game ownership must also include workers’ rights

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  • ? Guest
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    Guest
    wrote last edited by
    #9
    And reasonably-priced love! And a hard boiled egg!
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    • S sugar_in_your_tea@sh.itjust.works
      And it needs to be, because being specific could run into legal issues, such as if you require the server binaries to be available, you're now violating copyright. The law should specify the result, not the process to get there.
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      Guest
      wrote last edited by
      #10
      The law is specifying the end user result. Keep the game we bought available to play in the way we bought it. Questions about server binaries and copyright are implementation details for companies to work out.
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      • ? Guest
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        mnemonicmonkeys@sh.itjust.works
        wrote last edited by
        #11
        Reading through the article, they aren't just proposing to widen the SKG movement beyond its original intent (which is already a bad idea). They're proposing that "more clear labelling of what a customer is paying for" is enough. Fuck that noise, and fuck these asshats. The core of the problem is that people currently aren't allowed to irrevocably own and use what they paid for. This article proposes that companies should be allowed to pay lip service by just advertising that they're selling a "revocable license" *which is already what they do*. This "journalist" can kick rocks, because they clearly don't care about actually fixing problems
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        • M murrayl@lemmy.world
          While I agree that the current SKG plan is painfully light on ideas for practical implementation, it is at least focused on a single issue. Trying to tack on tangentially-related stuff like workers’ rights is only going to get the whole thing bogged down in conflicting discussions.
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          EarMaster
          wrote last edited by
          #12
          The funny thing is: The campaign relies on politicians to define the final implementation of this. That will most likely fail spectacularly. Adding worker rights to it will most likely increase the chance of success, because at least that is something they have experts for...
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          • ? Guest
            The law is specifying the end user result. Keep the game we bought available to play in the way we bought it. Questions about server binaries and copyright are implementation details for companies to work out.
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            Guest
            wrote last edited by
            #13
            That's not specific "the way we bought it" could be argued to require servers to be kept running and no company will take actions to put themselves in a position to get sued.
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            • ? Guest
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              wrote last edited by
              #14
              This is a trap and I'm gonna have to say we refuse the bait. One thing at a time, we cannot demand that's just gotten off the ground to carry too many plates at once.
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              • M mnemonicmonkeys@sh.itjust.works
                Reading through the article, they aren't just proposing to widen the SKG movement beyond its original intent (which is already a bad idea). They're proposing that "more clear labelling of what a customer is paying for" is enough. Fuck that noise, and fuck these asshats. The core of the problem is that people currently aren't allowed to irrevocably own and use what they paid for. This article proposes that companies should be allowed to pay lip service by just advertising that they're selling a "revocable license" *which is already what they do*. This "journalist" can kick rocks, because they clearly don't care about actually fixing problems
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                wrote last edited by
                #15
                They're clearly an industry plant trying to sabotage the movement.
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                • M MolochAlter
                  Lol no. If you want workers' rights get your own movement started, you don't get to come shit up the initiative others have set up for an entirely different purpose.
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                  Guest
                  wrote last edited by
                  #16
                  This, I can't help but to think this is a trap. It sounds noble sure, but it would cause the movement to start spinning too many plates at once. Stop Killing Games can focus on other industry problems later when it has established more of a presence. If it starts caving into demands to go into several other directions before it has its foot in the door it will crumble. I am not saying we throw workers under the bus, I'm saying we don't try to help them before we are able to help ourselves.
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                  • ? Guest
                    This, I can't help but to think this is a trap. It sounds noble sure, but it would cause the movement to start spinning too many plates at once. Stop Killing Games can focus on other industry problems later when it has established more of a presence. If it starts caving into demands to go into several other directions before it has its foot in the door it will crumble. I am not saying we throw workers under the bus, I'm saying we don't try to help them before we are able to help ourselves.
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                    MolochAlter
                    wrote last edited by
                    #17
                    > Stop Killing Games can focus on other industry problems later when it has established more of a presence. Or just not? SKG is a consumer rights and art preservation movement, not a labor rights movement. None of the people who signed up for SKG should expect it to pivot to something else once the stated goal is achieved, and especially not to legitimise itself as an organisation *beyond* its stated mission off the back of the support for it. I guarantee you without a shadow of a doubt that a "Stop firing devs" would not have gone anywhere close to this level of support. Moreover, it's basically impossible to unionize any kind of digital asset production work, because with modern internet connections locations are a non-issue, and you can't unionize across vastly different countries and economies. Too many people are willing to work in games while being paid breadcrumbs to even make a union possible, even without the outsourcing issue, and frankly if you are that willing to get fucked why should anyone stand in your way?
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                    • ? Guest
                      And reasonably-priced love! And a hard boiled egg!
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                      sugar_in_your_tea@sh.itjust.works
                      wrote last edited by
                      #18
                      I want a pony.
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                      • ? Guest
                        That's not specific "the way we bought it" could be argued to require servers to be kept running and no company will take actions to put themselves in a position to get sued.
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                        wrote last edited by
                        #19
                        The way we bought it just requires the server code to be available to run, if does not require any specific company running servers. And running servers is not a suable offense.
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                        • ? Guest
                          The way we bought it just requires the server code to be available to run, if does not require any specific company running servers. And running servers is not a suable offense.
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                          Guest
                          wrote last edited by
                          #20
                          I didn't say it was, but a lot of people are wanting offline access. Point is it's not inherently clear with one vision what SKG is. Just like Brexit and any number of dumb things it's been marketed in a shotgun approach to get as many people on board as possible and coasting on a "well the EU politicians will just figure out what we want"
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                          • ? Guest
                            I didn't say it was, but a lot of people are wanting offline access. Point is it's not inherently clear with one vision what SKG is. Just like Brexit and any number of dumb things it's been marketed in a shotgun approach to get as many people on board as possible and coasting on a "well the EU politicians will just figure out what we want"
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                            wrote last edited by
                            #21
                            The problem with Brexit not the lack of clarity, it was that it was a fundamentally dumb idea motivated but dumbness. It was a bunch of people who blamed every problem on the EU for no sound reason and thus they supported a stupid self harming policy. This is a situation where the policy is fundamentally sound, it just needs some clarity around implementation details. This is how government is supposed to work.
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                            • ? Guest
                              The problem with Brexit not the lack of clarity, it was that it was a fundamentally dumb idea motivated but dumbness. It was a bunch of people who blamed every problem on the EU for no sound reason and thus they supported a stupid self harming policy. This is a situation where the policy is fundamentally sound, it just needs some clarity around implementation details. This is how government is supposed to work.
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                              wrote last edited by
                              #22
                              True, but it only got so popular because they had convinced both groups, hard and soft. I have no idea how they managed to convince people that Northern Ireland wouldn't be an issue. But back to the real point. Yeah, I thought GDPR would be good, but in practice it's not changed the cookie/tracking landscape at all. Most places you'd have to send a letter to to get them to removed your data, and most would probably not be able to comply. Meanwhile we now have options that are subscribe (meaning they have legitimate reason to track and monitor you) or accept their ads and tracking cookies. I think you have too much faith in them.
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                              • ? Guest
                                True, but it only got so popular because they had convinced both groups, hard and soft. I have no idea how they managed to convince people that Northern Ireland wouldn't be an issue. But back to the real point. Yeah, I thought GDPR would be good, but in practice it's not changed the cookie/tracking landscape at all. Most places you'd have to send a letter to to get them to removed your data, and most would probably not be able to comply. Meanwhile we now have options that are subscribe (meaning they have legitimate reason to track and monitor you) or accept their ads and tracking cookies. I think you have too much faith in them.
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                                wrote last edited by
                                #23
                                The GDPR is good and has absolutely changed how things are done. I've been involved with multiple companies having to change their European data practices because of it. I don't know why you have so little faith in the EU when it's an actually functioning government that is passing new consumer protection legislation.
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                                • ? Guest
                                  The GDPR is good and has absolutely changed how things are done. I've been involved with multiple companies having to change their European data practices because of it. I don't know why you have so little faith in the EU when it's an actually functioning government that is passing new consumer protection legislation.
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                                  wrote last edited by
                                  #24
                                  Perhaps a little dramatic, but have you heard the phrase "the road to hell is paved with good intentions" "things have changed" the makers of GDPR admitted it didn't really accomplish what they wanted The EU does great things, but this is an area plagued with issues. Like timed licences expiring, meaning even the devs/publishers can't continue distributing the game, copyright and IP ownership being unclear who owns it after companies dissolve, leadership leaves or collaborations end. Not to mention the law still hasn't really caught up over what it means to distribute a game. Does hosting a download for the client side of a game count as distribution? What happens if a company is obligated to stop distribution, but obligated to provide the community a way to keep playing? What if a member of leadership keeps providing a way to download the client-side, it might not contain copyright content, but maybe the server side does, which is actually distribution, is either? We live in a world where 'I want to remaster and I'm willing to buy the licenses and IP" can end with nothing happening because it's too complicated. So forgive me if "We want to continue playing games we bought =(" feels like too vague a direction for something this complicated and I can see far more concepts of terrible consequences for bad implementations than just having to click a popup box on every single website I visit and needing a VPN to visit the sites that try to block EU traffic because they don't want to have to adhere to GDPR.
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