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Games run faster on SteamOS than Windows 11, Ars testing finds
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This post did not contain any content.> Games run faster on SteamOS ***with proton*** than Windows 11, Ars testing finds FTFY. I hate all these articles that downplay the heavy lifting proton (and all the tools that make it up) are doing. But "Proton makes games run better" doesn't get the same attention.
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This post did not contain any content.Take aways: * Sample set is of 5 games * Lenovo drivers are much slower than Asus * There are 2 games where windows is neck to neck or better, 3 where SteamOS is far ahead Some doubts: * Did the author run the benchmarks few times to rule out shader compilation. 99%ile would be helpful. * I wonder if it makes sense to test DirectX10, 11 and 12 games separately to better understand where Proton has an edge. * I wonder what all settings can be tweaked in Windows to find potential fixes (core isolation, cpu boost, power profiles). Point is Microsoft and OEMs need to do better, however not every game or subscription services work on Linux, so in the interim time users should know what they can do to close the gap better.
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> Games run faster on SteamOS ***with proton*** than Windows 11, Ars testing finds FTFY. I hate all these articles that downplay the heavy lifting proton (and all the tools that make it up) are doing. But "Proton makes games run better" doesn't get the same attention.Proton is amazing, but it's entirely overhead translating library/system calls to Linux. It's accurate to say they run better on SteamOS, not to say Proton is making it run better. Now maybe Proton makes them run better than a janky but native Linux port, but that's a separate statement about games being better optimized on Windows.
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> Games run faster on SteamOS ***with proton*** than Windows 11, Ars testing finds FTFY. I hate all these articles that downplay the heavy lifting proton (and all the tools that make it up) are doing. But "Proton makes games run better" doesn't get the same attention.I’m not sure it’s a Wine/Proton thing, it’s quite likely to be suboptimal at some things because it’s reverse engineered (not to diminish technical marvel that it is and decades of effort). Regular desktop Windows has just way too much overhead coming from everywhere. As a side note, back in the day when Nvidia released drivers for FreeBSD using Linux binary compatibility layer was even faster than Linux for gaming.
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I believe it, Windows bloat these days is so bad. I keep telling my friends Tarkov runs better on Linux if they'd just let me play the goddamn multiplayer I'd be goldenI'm really curious to see what kind of performance gains the Xbox-mode or whatever they're calling it is going to provide. I don't know if it'll reach SteamOS levels, but it does legitimately look like they're taking the bloat's hit on gaming seriously with the Xbox-branded ROG Ally. The reality is that mostly people aren't going to leave Windows, so if Valve and Linux force Windows to improve it's still a win.
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Take aways: * Sample set is of 5 games * Lenovo drivers are much slower than Asus * There are 2 games where windows is neck to neck or better, 3 where SteamOS is far ahead Some doubts: * Did the author run the benchmarks few times to rule out shader compilation. 99%ile would be helpful. * I wonder if it makes sense to test DirectX10, 11 and 12 games separately to better understand where Proton has an edge. * I wonder what all settings can be tweaked in Windows to find potential fixes (core isolation, cpu boost, power profiles). Point is Microsoft and OEMs need to do better, however not every game or subscription services work on Linux, so in the interim time users should know what they can do to close the gap better.> Did the author run the benchmarks few times to rule out shader compilation Really grasping at straws there, eh? I'm no big fan of Ars but I hope we can assume they're not quite that incompetent.
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> Did the author run the benchmarks few times to rule out shader compilation Really grasping at straws there, eh? I'm no big fan of Ars but I hope we can assume they're not quite that incompetent.It's not a slight, as I said it's a doubt, not criticism. I'm not saying "did the author EVEN ..."
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Linux runs better on Windows than Windows.
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Proton is amazing, but it's entirely overhead translating library/system calls to Linux. It's accurate to say they run better on SteamOS, not to say Proton is making it run better. Now maybe Proton makes them run better than a janky but native Linux port, but that's a separate statement about games being better optimized on Windows.> Proton is amazing, but it’s entirely overhead translating library/system calls to Linux. That is not at all true. > but that’s a separate statement about games being better optimized on Windows. Is that though? You can't say X is better than Y when you're changing multiple variables. If windows had a proton equivalent and both games ran through it then yes that would be a direct comparison. But you can't say X + Y is better than Z (by itself) DXVK is a part of proton that also is available on windows. DXVK alone can get you double digit performance improvements on games. And that's not getting into all the one off tweaks users can do to proton to optimize the game. Enabling pre compiled shaders gave a huge performance boost for [Elden Ring.](https://x.com/Plagman2/status/1497721812699860994)
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I last checked in December. At that time Linux had an all time high usage rate of 5.6%. For a platform that's existed since the early 90s, 5.6% is the highest they'd ever achieved. So I wouldn't exactly say microsoft EVER pissed it away. They still have, and always have had, dominant market share of users. And they do so by charging hundreds of dollars as opposed to a free alternative.
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Take aways: * Sample set is of 5 games * Lenovo drivers are much slower than Asus * There are 2 games where windows is neck to neck or better, 3 where SteamOS is far ahead Some doubts: * Did the author run the benchmarks few times to rule out shader compilation. 99%ile would be helpful. * I wonder if it makes sense to test DirectX10, 11 and 12 games separately to better understand where Proton has an edge. * I wonder what all settings can be tweaked in Windows to find potential fixes (core isolation, cpu boost, power profiles). Point is Microsoft and OEMs need to do better, however not every game or subscription services work on Linux, so in the interim time users should know what they can do to close the gap better.This is really not surprising to anyone who has used modern windows and Linux recently. Windows is so incredibly bloated, whereas Linux is a true real-time OS basically out of the box.
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This is really not surprising to anyone who has used modern windows and Linux recently. Windows is so incredibly bloated, whereas Linux is a true real-time OS basically out of the box.While the bloat exists, even debloated windows wouldn't match proton because that's not the only reason. Despite bloat there are two games in this test the actually do similar or better than SteamOS. This means there's a confounding reason for the difference, not the bloat.
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> Proton is amazing, but it’s entirely overhead translating library/system calls to Linux. That is not at all true. > but that’s a separate statement about games being better optimized on Windows. Is that though? You can't say X is better than Y when you're changing multiple variables. If windows had a proton equivalent and both games ran through it then yes that would be a direct comparison. But you can't say X + Y is better than Z (by itself) DXVK is a part of proton that also is available on windows. DXVK alone can get you double digit performance improvements on games. And that's not getting into all the one off tweaks users can do to proton to optimize the game. Enabling pre compiled shaders gave a huge performance boost for [Elden Ring.](https://x.com/Plagman2/status/1497721812699860994)