Skip to content
  • Categories
  • Recent
  • Tags
  • Popular
  • World
  • Users
  • Groups
Skins
  • Light
  • Cerulean
  • Cosmo
  • Flatly
  • Journal
  • Litera
  • Lumen
  • Lux
  • Materia
  • Minty
  • Morph
  • Pulse
  • Sandstone
  • Simplex
  • Sketchy
  • Spacelab
  • United
  • Yeti
  • Zephyr
  • Dark
  • Cyborg
  • Darkly
  • Quartz
  • Slate
  • Solar
  • Superhero
  • Vapor

  • Default (Darkly)
  • No Skin
Collapse

Chebucto Regional Softball Club

  1. Home
  2. Uncategorized
  3. Every party's collective intelligence [Dungeon crawling games as a whole]
A forum for discussing and organizing recreational softball and baseball games and leagues in the greater Halifax area.

Every party's collective intelligence [Dungeon crawling games as a whole]

Scheduled Pinned Locked Moved Uncategorized
rpgmemes
13 Posts 11 Posters 10 Views
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • ? Offline
    ? Offline
    Guest
    wrote last edited by
    #1
    This post did not contain any content.
    ? susaga@sh.itjust.worksS AhdokA J S 5 Replies Last reply
    1
    0
    • RPGMemes R RPGMemes shared this topic
    • ? Guest
      This post did not contain any content.
      ? Offline
      ? Offline
      Guest
      wrote last edited by
      #2
      I would argue the opposite of also true, of your design a puzzle to last the night, something really clever obscure and tricky, it'll take seconds
      ? 1 Reply Last reply
      0
      • ? Guest
        I would argue the opposite of also true, of your design a puzzle to last the night, something really clever obscure and tricky, it'll take seconds
        ? Offline
        ? Offline
        Guest
        wrote last edited by
        #3
        We did an escape room where we needed 4 digits to open a door. We got a few hints on the numbers to start and a single number, and then our fighter guessed the answer entirely correctly.
        1 Reply Last reply
        0
        • ? Guest
          This post did not contain any content.
          susaga@sh.itjust.worksS This user is from outside of this forum
          susaga@sh.itjust.worksS This user is from outside of this forum
          susaga@sh.itjust.works
          wrote last edited by
          #4
          If a puzzle is too simple, players will assume the solution is a red herring, and the actual answer is something more complex. Let us not forget how the entire Fellowship of the Ring was stumped by a door that told them how to open it, because they thought it would be more secure.
          ? 1 Reply Last reply
          0
          • ? Guest
            This post did not contain any content.
            AhdokA This user is from outside of this forum
            AhdokA This user is from outside of this forum
            Ahdok
            wrote last edited by
            #5
            ![](https://ttrpg.network/pictrs/image/adecf2f3-fc62-44d0-ba31-47604ff65eed.png)
            T 1 Reply Last reply
            0
            • AhdokA Ahdok
              ![](https://ttrpg.network/pictrs/image/adecf2f3-fc62-44d0-ba31-47604ff65eed.png)
              T This user is from outside of this forum
              T This user is from outside of this forum
              threelonmusketeers
              wrote last edited by
              #6
              "That's right! It goes in the square hole!"
              ? 1 Reply Last reply
              0
              • ? Guest
                This post did not contain any content.
                J This user is from outside of this forum
                J This user is from outside of this forum
                jjjalljs@ttrpg.network
                wrote last edited by
                #7
                I think a lot about this one time in a game of modern day magic. The players wanted to contact another group. They knew the other group was _double_ warded against magic. An anti-teleportation spell on top of a general anti-magic spell. Serious business. The players wanted to some time and resources trying to punch through these wards to teleport directly to this other group. I told them the odds, they said ok, and rolled. The dice said no. They mulled about for a bit, and then said they wanted to try again. I said ok. They got their spells together, spent their resources, and rolled. The dice said no, again. I said, "Do you want a hint?" They said, "Yeah" I said, "You just want to talk to them, right?" "Yeah", they said. "Why don't you just call them on the phone?" I said. "...oh." Sometimes players get tunnel vision.
                1 Reply Last reply
                0
                • ? Guest
                  This post did not contain any content.
                  S This user is from outside of this forum
                  S This user is from outside of this forum
                  sunsofold@lemmings.world
                  wrote last edited by
                  #8
                  DnD Barbarian: "B...A...T... Oh no, it's bait for a trap!" WoD player: "No, you dolt. It's clearly meant to be a more complex anagram indicating the identity of the coconspirator. Cunning... peasant..." Call of Cthulhu player: *insensate screaming* "It is the name of the unspeakable! Burn them! Destroy the tablets! Bury the entrance so that none find this place again in our lifetimes!" DnD Wizard: "Fireball. Final answer." *rolls*
                  1 Reply Last reply
                  0
                  • T threelonmusketeers
                    "That's right! It goes in the square hole!"
                    ? Offline
                    ? Offline
                    Guest
                    wrote last edited by
                    #9
                    https://youtu.be/6pDH66X3ClA Classic!
                    T ? 2 Replies Last reply
                    0
                    • susaga@sh.itjust.worksS susaga@sh.itjust.works
                      If a puzzle is too simple, players will assume the solution is a red herring, and the actual answer is something more complex. Let us not forget how the entire Fellowship of the Ring was stumped by a door that told them how to open it, because they thought it would be more secure.
                      ? Offline
                      ? Offline
                      Guest
                      wrote last edited by
                      #10
                      DM: "Written on the door in beautiful caligraphy carved directly into the stone are the words 'Pedo mellon a minno'." Party: ... DM: "You recognize it as Elvish. It translates to 'Speak friend and enter.'" Party: ... DM: "It's telling you, in elvish, to speak the word 'friend'". Party: ... DM "You can just say the word for 'friend' to gain entry" Party: "Friend!" DM: "No, no, say the word for 'friend' in Elvish." Party: ... DM: "It's literally written on the wall in the text of the riddle." Party: ... DM: "I just said it, and it is written write there." Party: ... DM: "It's 'mellon'." Party: ... DM: "Say 'mellon' and the door will open." Party: ... DM: "SAY MELLON!!!" Party: "Uh... 'Mellon.'" DM: *deeeep breath* "The door swings open revealing a dark tunnel in front of you." Party: "Crap, I don't have have dark vision. Can we go back to the village to buy some torches?" DM: ...
                      1 Reply Last reply
                      0
                      • ? Guest
                        https://youtu.be/6pDH66X3ClA Classic!
                        T This user is from outside of this forum
                        T This user is from outside of this forum
                        threelonmusketeers
                        wrote last edited by
                        #11
                        And an extended version with the redemption arc: https://www.youtube.com/watch?v=9nSQs0Gr9FA
                        1 Reply Last reply
                        1
                        0
                        • ? Guest
                          https://youtu.be/6pDH66X3ClA Classic!
                          ? Offline
                          ? Offline
                          Guest
                          wrote last edited by
                          #12
                          For anyone who doesn't want the obnoxious reaction gal in the side of the video [Link](https://www.youtube.com/watch?v=HYHfMDjUks8&t=16)
                          ? 1 Reply Last reply
                          1
                          0
                          • ? Guest
                            For anyone who doesn't want the obnoxious reaction gal in the side of the video [Link](https://www.youtube.com/watch?v=HYHfMDjUks8&t=16)
                            ? Offline
                            ? Offline
                            Guest
                            wrote last edited by
                            #13
                            I'd argue her exasperated acceleration through the five stages of grief adds a lot to the video, but I understand not wanting it.
                            1 Reply Last reply
                            0

                            Reply
                            • Reply as topic
                            Log in to reply
                            • Oldest to Newest
                            • Newest to Oldest
                            • Most Votes


                            • Login

                            • Don't have an account? Register

                            • Login or register to search.
                            Powered by NodeBB Contributors
                            • First post
                              Last post
                            0
                            • Categories
                            • Recent
                            • Tags
                            • Popular
                            • World
                            • Users
                            • Groups