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Chebucto Regional Softball Club

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  3. All Caster Party vs Barbarian BBEG
A forum for discussing and organizing recreational softball and baseball games and leagues in the greater Halifax area.

All Caster Party vs Barbarian BBEG

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rpgmemes
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      wrote last edited by
      #2
      That sounds like a really fun combat for a level 11 or less party!
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        arbitraryvalue@sh.itjust.works
        wrote last edited by
        #3
        Well technically the barbarian can only rage for a limited time without having to rest too (although he's a lot more dangerous without rage than a caster without spells is). Would a rogue have no limited resource other than hitpoints?
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        • A arbitraryvalue@sh.itjust.works
          Well technically the barbarian can only rage for a limited time without having to rest too (although he's a lot more dangerous without rage than a caster without spells is). Would a rogue have no limited resource other than hitpoints?
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          makeshiftreaper@lemmy.world
          wrote last edited by
          #4
          At levels above 17 the Barbarian can rage for a full hour straight, which is 600 rounds. That rage is out lasting the spell slots
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            wrote last edited by
            #5
            All depends on how many times they can cast hold person.
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            • ? Guest
              All depends on how many times they can cast hold person.
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              wrote last edited by
              #6
              Ring of free action laughs
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                wrote last edited by
                #7
                With the right eldrich blast build who needs spell slots.
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                • ? Guest
                  With the right eldrich blast build who needs spell slots.
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                  wrote last edited by
                  #8
                  Booming blade can get nasty too, but requires a lot more work for spacing/movement.
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                    #9
                    Depends on what the casters have. Stand at the edge of a tall cliff or other height. Contingent action cast Dimension Door. Barb takes the fall, you appear where he was standing last round.
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                    • ? Guest
                      With the right eldrich blast build who needs spell slots.
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                      bob_lemon@feddit.org
                      wrote last edited by
                      #10
                      Warlock 2/ Sorcerer X needs spellslots to fuel quicken spell metamagic (for more eldritch blast)
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                      • ? Guest
                        That sounds like a really fun combat for a level 11 or less party!
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                        shiggles@sh.itjust.works
                        wrote last edited by
                        #11
                        … is the joke Irressitable dance? Is it somehow unthinkable to you that a powerful barbarian might have found some way around charm spells/other single targetsave or sucks? What if they just happen to be a Berserker?
                        ? underpantsweevil@lemmy.worldU 2 Replies Last reply
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                          jiggle_physics@sh.itjust.works
                          wrote last edited by
                          #12
                          "And what you have are hit points, and the hope that before your hit points are empty, our spells slots have run out"
                          ? underpantsweevil@lemmy.worldU 2 Replies Last reply
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                            #13
                            \*glances at a page full of debufs and a Rube Goldberg machine ending in the game equivalent of a a pokeball or Geas spell* right, well I guess I don't want you to not be standing
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                            • S shiggles@sh.itjust.works
                              … is the joke Irressitable dance? Is it somehow unthinkable to you that a powerful barbarian might have found some way around charm spells/other single targetsave or sucks? What if they just happen to be a Berserker?
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                              wrote last edited by
                              #14
                              You can certanly balance the combat, don't get me worng, but I think that a party from level 11 onwards can outmanouver a Berserker in ways he es not able to keep up. Most of the casters should fly by that point and its been a while but I think by level 11 casters already have access to some way to have the action economy on their side, like Animate object or summon animals (is that the druid's one?). In the minwhile the other party members can spam save or suck spells as you said! O guess the real breakpoint is level 13 when they have access to forcecage. I really wish martial characters had some superhuman "spells" like your clasic super hero shockwave or those big jumps... I know monks can jump really far, but I wish most characters could!
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                              • ? Guest
                                You can certanly balance the combat, don't get me worng, but I think that a party from level 11 onwards can outmanouver a Berserker in ways he es not able to keep up. Most of the casters should fly by that point and its been a while but I think by level 11 casters already have access to some way to have the action economy on their side, like Animate object or summon animals (is that the druid's one?). In the minwhile the other party members can spam save or suck spells as you said! O guess the real breakpoint is level 13 when they have access to forcecage. I really wish martial characters had some superhuman "spells" like your clasic super hero shockwave or those big jumps... I know monks can jump really far, but I wish most characters could!
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                                wrote last edited by
                                #15
                                A D&D Barbarian with a Diablo 2 style ridiculous-ranged *Leap Attack* would be absolutely terrifying.
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                                  wrote last edited by
                                  #16
                                  What do spell slots let you do, funny masked man?
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                                  • M makeshiftreaper@lemmy.world
                                    At levels above 17 the Barbarian can rage for a full hour straight, which is 600 rounds. That rage is out lasting the spell slots
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                                    arbitraryvalue@sh.itjust.works
                                    wrote last edited by
                                    #17
                                    ![](https://sh.itjust.works/pictrs/image/0a550549-7733-4ee3-8e29-b968ec09cbe2.gif)
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                                    • A arbitraryvalue@sh.itjust.works
                                      Well technically the barbarian can only rage for a limited time without having to rest too (although he's a lot more dangerous without rage than a caster without spells is). Would a rogue have no limited resource other than hitpoints?
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                                      wrote last edited by
                                      #18
                                      Rogue assassin archer can run away while shooting you. Being able to dash as a bonus action means they'll outrun you most of the time. Add in the sharpshooter feat, and they can ignore 1/2 and 3/4 cover. Any time they can get sneak attack means they can just do stupid amounts of damage.
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                                      • J jiggle_physics@sh.itjust.works
                                        "And what you have are hit points, and the hope that before your hit points are empty, our spells slots have run out"
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                                        wrote last edited by
                                        #19
                                        *Grins in zealot*
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                                        • ? Guest
                                          A D&D Barbarian with a Diablo 2 style ridiculous-ranged *Leap Attack* would be absolutely terrifying.
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                                          wrote last edited by
                                          #20
                                          As they should, would love to narrate that scene!
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