A forum for discussing and organizing recreational softball and baseball games and leagues in the greater Halifax area.
No, really, I just care about hygiene
-
Here's my list: - It scales very well from level 1-20. The math just works at all levels of play. - 3 action rounds - Encounter design and balancing is easy for the busy GM - All of the classes are good, flavorful, and have interesting options - Teamwork is highly encouraged through class and ability design - Martial/Caster/Support balance - Degrees of success/failure - Easy, free access to the [rules](https://2e.aonprd.com/) - [The ORC license](https://paizo.com/orclicense) - [https://pathbuilder2e.com/ ](https://pathbuilder2e.com/) - Pathfinder Society Organized play is well done and well supported by Paizo - The rune system for magic weapons/armor
-
Hmmm, okay. So I have a personal affinity for Swashbucklers. Compared to a proper fighter, they don't lay down much damage, but _they can **move**_, and then when you get where you need to be, you can lay down pain in other ways (love a good tumble through + trip). I remember immediately seeing the value in all that when it was first released, even though my party said that it felt way to convoluted. I think I'm just in the other side of that kind of conversation here.That's awesome. I haven't gotten my head around a swashbuckler myself, but the ones I've seen play definitely feel like they're "of a kind" with gunslingers. It's worth noting, too, that the gunslinger "way" that you choose will define a lot of how the class plays. My pistolero's quick, seemingly careless gunplay will feel very different from someone who builds a sniper and is much more methodical and sneaky.