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Chebucto Regional Softball Club

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  3. I'm Getting Real Tired Of Not Being Able To Trust That A Video Game Doesn't Have AI Crap In It - Aftermath
A forum for discussing and organizing recreational softball and baseball games and leagues in the greater Halifax area.

I'm Getting Real Tired Of Not Being Able To Trust That A Video Game Doesn't Have AI Crap In It - Aftermath

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  • 58008@lemmy.world5 58008@lemmy.world
    I don't really care? Is that allowed? 🤷‍ I'm old enough to remember when computers started to be used for art, and how traditional artists were complaining about how soulless the end product would be, and how unskilled people could 'fake' being good artists because the computer does most of the work for them. I mean the undo function of a computer on its own is putting incredible creative power into the hands of even the most useless digital artist, power that da Vinci himself would have creamed his little loincloth over. And the copy & paste function - and all of the other everyday functions all PC users depend on - cut down the production time by orders of magnitude compared to traditional painting/drawing. This isn't even getting into the incredible transformation tools on offer in Photoshop (or even MS Paint 1.0). Remember matte painters who painted incredible photorealistic chunks of the screen in films? Do Photoshop users of today feel any qualms about having extincted the fuck outta those people? Would they have even entertained the woes of those artists if they were around at the time? Would they have been calling for government intervention to prevent non-traditional matte painters from taking those jobs? What about sculptors and stop-motion pros? Movies have been riddled with worse-looking CGI replacements for those things for half a century. Any shits given about those artists who spent their lives perfecting their craft only to be supplanted overnight by a cunt with a Pentium who produces objectively worse results? AI is just the latest sabot-magnet disruption, and it won't be the last, despite the apocalyptic language around it. Either find a way to live with it and exploit it, or lay down in the Artists of Christmas Past mass grave and pull the clay in over yourselves. Or, you know, go ahead and try to uninvent it or whatever it is you're proposing 👍 And if you really wanna go hardcore, uninstall all of your digital art tools, get yourself an easel and see what you can do in the "real world" with your "real talents" without recourse to time-saving, labour-deleting, instantaneous bespoke-brush-manifesting technology.
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    fauxliving@lemmy.world
    wrote last edited by
    #55
    It's not allowed. There's only one opinion on AI allowed on social media: It's the worst thing to ever happen and produced by stealing from starving child artists. The ouput is somehow simultaneously the worst quality imaginable with no redeeming qualities and also about to put every creative out of a job by next quarter. The fact that you don't hold this opinion tells everyone what a horrible person that you are for not knowing the right opinion to have. Enjoy being downvoted out of the conversation between tech illiterate children who believe everything they're told and tech illiterate creatives who haven't found a hyperbole that they cannot employ in their Luddite quest to stop advanced linear algebra
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    • ? Guest
      Yewahh.... How does that help?
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      Guest
      wrote last edited by
      #56
      I'm just showing you there's ways around limitations.
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      • ? Guest
        [Archive](https://archive.is/HDEJa) > Some video games have been trying to use generative AI for years now, and for the most part people simply have not been having it. Why would we? It's lazy, it's ugly, it's an ethical black hole and it's being driven by an executive class desperate to lay off even more workers. While earlier and more brazen attempts at employing the tech were obvious, lately it's becoming more common for studios to slide a little AI-generated content in without drawing attention to it. > > *Jurassic World Evolution 3* launched with some AI-generated character portraits, then got bullied into removing them. *Clair Obscur*, which will be a lot of people's game of the year, appeared to quietly launch with some AI-generated art then just as quietly patch it out. I was going to review the city-building grand strategy game *Kaiserpunk* until I saw they were using AI-generated images for their dialogue sections, after which I promptly uninstalled it. > > The latest culprit is *The Alters*, which has found to have shipped not only with AI-generated placeholder text in-game, but also employed AI-generated translations in some of its side content as well. None of this was disclosed prior to the game's release; it was all discovered later, by players, and has prompted an explanation of sorts from the developers which tries to calm everyone down, but which has just made things worse, because if it took people discovering these specific instances to find that 11 Bit had used AI-generated content in the game's development, how do we know there's not more of it?
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        wrote last edited by
        #57
        I don't care about AI in video games, seems silly to give a shit. I DO care if they are using AI to analyse or harvest my data. Otherwise.... its a freaking video game. Whatever.
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        • ? Guest
          My guy you can literally use MSpaint and circle tool and eraser to clear some lines to make a guy. I conceptualized and drew this in like 5 minutes. Some angel platformer fighter character. I imagine the bandana flowing and trailing behind the character as they jump. Could probably use the halo as a weapon or something. The hardest part was the bandana which was the only part I did free hand. This is obviously a first draft concept art and needs to be seriously polished and prepped for animation, but in the second picture I shrunk it down to 64x64 and a lot of the flaws disappear. You just need to learn some technical stuff about composition and color theory to make something that's even half decent and it will be enough. Or hell, literally steal this character idea because I'm not doing anything with it. Here's you're written permission. Make a cool game and put MSpaint art in it! (but actually use a better program because MSPaint kinda sucks.) ![](https://sh.itjust.works/pictrs/image/c85c1560-1cc1-4595-853d-5f4a1d62df79.jpeg) ![](https://sh.itjust.works/pictrs/image/bb420e7e-2f3a-490a-b489-4eaddd4856cc.jpeg)
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          Guest
          wrote last edited by
          #58
          I don't know. I think you used a computer. That is going to put people out of work. As a former graphic artist, this really shits on my field. That no longer exists, because computer.
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          • ? Guest
            I'm just showing you there's ways around limitations.
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            wrote last edited by
            #59
            I appreciate that, but that isn't really a solution for a saleable game. Concept art sure but that's it.
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            • ? Guest
              In a world that artists don't need to make money to live this works but I feel we will never get there.
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              Guest
              wrote last edited by
              #60
              I would really like to see both: Artists creating their vision, drawing and sketching out ideas. Then using their own work, bring that to life with generative AI. Use it to help with rigging and modeling. Use it to take mashes and apply them in the holodeck as it is generating the world you are exploring. It is not just one or the other. It just become a little more complicated.
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              • ? Guest
                [Archive](https://archive.is/HDEJa) > Some video games have been trying to use generative AI for years now, and for the most part people simply have not been having it. Why would we? It's lazy, it's ugly, it's an ethical black hole and it's being driven by an executive class desperate to lay off even more workers. While earlier and more brazen attempts at employing the tech were obvious, lately it's becoming more common for studios to slide a little AI-generated content in without drawing attention to it. > > *Jurassic World Evolution 3* launched with some AI-generated character portraits, then got bullied into removing them. *Clair Obscur*, which will be a lot of people's game of the year, appeared to quietly launch with some AI-generated art then just as quietly patch it out. I was going to review the city-building grand strategy game *Kaiserpunk* until I saw they were using AI-generated images for their dialogue sections, after which I promptly uninstalled it. > > The latest culprit is *The Alters*, which has found to have shipped not only with AI-generated placeholder text in-game, but also employed AI-generated translations in some of its side content as well. None of this was disclosed prior to the game's release; it was all discovered later, by players, and has prompted an explanation of sorts from the developers which tries to calm everyone down, but which has just made things worse, because if it took people discovering these specific instances to find that 11 Bit had used AI-generated content in the game's development, how do we know there's not more of it?
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                wrote last edited by
                #61
                Yeah and I am also real scared about this “green screen” technology in movies, as if they fake stuff you know.
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                • ? Guest
                  Yeah and I am also real scared about this “green screen” technology in movies, as if they fake stuff you know.
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                  wrote last edited by
                  #62
                  Fake stuff? Next you'll tell me that the dragons in that new How to Train Your Dragon movie aren't really dragons.
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                  • ? Guest
                    that sounds like an ethics problem, the solution to most of those is to get rid of ethics
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                    wrote last edited by
                    #63
                    Most people are ignoring it these days anyway...
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                    • ? Guest
                      The personal touch was underpaid workers doing cookie cutter work that was hardly better than AI does but more expensive. I don’t see actual talented artists complaining all that much about AI it’s always the assembly line video game artists or even worst some furry fucker who didn’t even have their own style to begin with with. Ie the people who AI was created to replace because they bring nothing to the table.
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                      wrote last edited by
                      #64
                      I know *many* talented artists that very much do not care for AI slop.
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                      • M mindbleach@sh.itjust.works
                        Hard to convince a studio to embrace it if this article is the kneejerk response to some PNGs. Which leads the loudest complainers to act vindicated, because what could it possibly be good for, except the few PNGs they notice?
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                        I Cast Fist
                        wrote last edited by
                        #65
                        Nah, the problem is that AI is only being used to generate static content, "finished" assets. Where are the npcs with organic dialogue and more realistic reactions to player input? That's the AI that I've seen being promised and not being delivered anywhere.
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                        • ? Guest
                          That's because they keep trying to push AI into the foreground, not the background where it belongs
                          pory@lemmy.worldP This user is from outside of this forum
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                          pory@lemmy.world
                          wrote last edited by
                          #66
                          I mean, this article was spawned by The Alters, which had a bad machine translation segment (a thing since long before we called it AI) and... Some lorem ipsum in a background texture. It's already in every game in the background. Do you think paid graphic designers are instructed *not* to use the AI features built into Photoshop?
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                          • I Cast FistI I Cast Fist
                            Nah, the problem is that AI is only being used to generate static content, "finished" assets. Where are the npcs with organic dialogue and more realistic reactions to player input? That's the AI that I've seen being promised and not being delivered anywhere.
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                            mindbleach@sh.itjust.works
                            wrote last edited by
                            #67
                            ... right, and the reason nobody's done that, despite the aggressive availability of local models, is that even a few static assets lead to shrill backlash. Like this article. My man is frothing at the mouth because a complex systemic city-builder used a program to draw the "you can't cut back on funding!" guy. We can assume the same people would screech that any game with generative dialog was "written by AI." Like a text parser being able to respond to insults means the whole plot came from a ten-word prompt. It's not a rational environment for selling studios on a multi-million-dollar investment.
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                            • ? Guest
                              Fake stuff? Next you'll tell me that the dragons in that new How to Train Your Dragon movie aren't really dragons.
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                              Guest
                              wrote last edited by
                              #68
                              They are in fact, dressed up hamsters.
                              1 Reply Last reply
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                              • ? Guest
                                [Archive](https://archive.is/HDEJa) > Some video games have been trying to use generative AI for years now, and for the most part people simply have not been having it. Why would we? It's lazy, it's ugly, it's an ethical black hole and it's being driven by an executive class desperate to lay off even more workers. While earlier and more brazen attempts at employing the tech were obvious, lately it's becoming more common for studios to slide a little AI-generated content in without drawing attention to it. > > *Jurassic World Evolution 3* launched with some AI-generated character portraits, then got bullied into removing them. *Clair Obscur*, which will be a lot of people's game of the year, appeared to quietly launch with some AI-generated art then just as quietly patch it out. I was going to review the city-building grand strategy game *Kaiserpunk* until I saw they were using AI-generated images for their dialogue sections, after which I promptly uninstalled it. > > The latest culprit is *The Alters*, which has found to have shipped not only with AI-generated placeholder text in-game, but also employed AI-generated translations in some of its side content as well. None of this was disclosed prior to the game's release; it was all discovered later, by players, and has prompted an explanation of sorts from the developers which tries to calm everyone down, but which has just made things worse, because if it took people discovering these specific instances to find that 11 Bit had used AI-generated content in the game's development, how do we know there's not more of it?
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                                i_has_a_hat@lemmy.world
                                wrote last edited by
                                #69
                                If you can't tell it's AI, then it's a problem entirely made up in your own head.
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                                • I i_has_a_hat@lemmy.world
                                  If you can't tell it's AI, then it's a problem entirely made up in your own head.
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                                  E This user is from outside of this forum
                                  evotech@lemmy.world
                                  wrote last edited by
                                  #70
                                  It’s still an ethical dilemma
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                                  • ? Guest
                                    What is the oversimplification? The tech exists, once it’s out there you can’t stop it so you might as well find how to put it to good use, and this is a good use. Protecting jobs is not an argument, it’s just reacting to perceived threats emotionally.
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                                    Guest
                                    wrote last edited by
                                    #71
                                    The tech for genetic experiments on humans exists, too, and yet no one does it.
                                    ? 1 Reply Last reply
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                                    • ? Guest
                                      The tech for genetic experiments on humans exists, too, and yet no one does it.
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                                      Guest
                                      wrote last edited by
                                      #72
                                      False, there are genetic experiments being done all the time. There are lines of inquiry and methodology which are illegal and frowned upon but that doesn’t mean genetic experimentation nonexistent.
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                                      • ? Guest
                                        > It's not going away. Imagine saying this about asbestos, lead, freon, bitcoin, or cigarettes. You don't want it to go anywhere, why the hell would I listen to you?
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                                        Guest
                                        wrote last edited by
                                        #73
                                        there are all still here in one form of another. Bitcoin and cryptocurrency in general is as strong as it’s ever been. But you do point at how this will go. Soonish there will be less overtly AI products as we realize that it is not the be all end all, and instead it will be yet another technology that we can use to achieve various goals. But moving forward it will probably be embedded in the background of most things, as it had been for almost a decade before gen ai.
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