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I'm Getting Real Tired Of Not Being Able To Trust That A Video Game Doesn't Have AI Crap In It - Aftermath
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In a world that artists don't need to make money to live this works but I feel we will never get there.I would really like to see both: Artists creating their vision, drawing and sketching out ideas. Then using their own work, bring that to life with generative AI. Use it to help with rigging and modeling. Use it to take mashes and apply them in the holodeck as it is generating the world you are exploring. It is not just one or the other. It just become a little more complicated.
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[Archive](https://archive.is/HDEJa) > Some video games have been trying to use generative AI for years now, and for the most part people simply have not been having it. Why would we? It's lazy, it's ugly, it's an ethical black hole and it's being driven by an executive class desperate to lay off even more workers. While earlier and more brazen attempts at employing the tech were obvious, lately it's becoming more common for studios to slide a little AI-generated content in without drawing attention to it. > > *Jurassic World Evolution 3* launched with some AI-generated character portraits, then got bullied into removing them. *Clair Obscur*, which will be a lot of people's game of the year, appeared to quietly launch with some AI-generated art then just as quietly patch it out. I was going to review the city-building grand strategy game *Kaiserpunk* until I saw they were using AI-generated images for their dialogue sections, after which I promptly uninstalled it. > > The latest culprit is *The Alters*, which has found to have shipped not only with AI-generated placeholder text in-game, but also employed AI-generated translations in some of its side content as well. None of this was disclosed prior to the game's release; it was all discovered later, by players, and has prompted an explanation of sorts from the developers which tries to calm everyone down, but which has just made things worse, because if it took people discovering these specific instances to find that 11 Bit had used AI-generated content in the game's development, how do we know there's not more of it?
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Yeah and I am also real scared about this “green screen” technology in movies, as if they fake stuff you know.
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The personal touch was underpaid workers doing cookie cutter work that was hardly better than AI does but more expensive. I don’t see actual talented artists complaining all that much about AI it’s always the assembly line video game artists or even worst some furry fucker who didn’t even have their own style to begin with with. Ie the people who AI was created to replace because they bring nothing to the table.
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Hard to convince a studio to embrace it if this article is the kneejerk response to some PNGs. Which leads the loudest complainers to act vindicated, because what could it possibly be good for, except the few PNGs they notice?Nah, the problem is that AI is only being used to generate static content, "finished" assets. Where are the npcs with organic dialogue and more realistic reactions to player input? That's the AI that I've seen being promised and not being delivered anywhere.
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That's because they keep trying to push AI into the foreground, not the background where it belongsI mean, this article was spawned by The Alters, which had a bad machine translation segment (a thing since long before we called it AI) and... Some lorem ipsum in a background texture. It's already in every game in the background. Do you think paid graphic designers are instructed *not* to use the AI features built into Photoshop?
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Nah, the problem is that AI is only being used to generate static content, "finished" assets. Where are the npcs with organic dialogue and more realistic reactions to player input? That's the AI that I've seen being promised and not being delivered anywhere.... right, and the reason nobody's done that, despite the aggressive availability of local models, is that even a few static assets lead to shrill backlash. Like this article. My man is frothing at the mouth because a complex systemic city-builder used a program to draw the "you can't cut back on funding!" guy. We can assume the same people would screech that any game with generative dialog was "written by AI." Like a text parser being able to respond to insults means the whole plot came from a ten-word prompt. It's not a rational environment for selling studios on a multi-million-dollar investment.
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Fake stuff? Next you'll tell me that the dragons in that new How to Train Your Dragon movie aren't really dragons.
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[Archive](https://archive.is/HDEJa) > Some video games have been trying to use generative AI for years now, and for the most part people simply have not been having it. Why would we? It's lazy, it's ugly, it's an ethical black hole and it's being driven by an executive class desperate to lay off even more workers. While earlier and more brazen attempts at employing the tech were obvious, lately it's becoming more common for studios to slide a little AI-generated content in without drawing attention to it. > > *Jurassic World Evolution 3* launched with some AI-generated character portraits, then got bullied into removing them. *Clair Obscur*, which will be a lot of people's game of the year, appeared to quietly launch with some AI-generated art then just as quietly patch it out. I was going to review the city-building grand strategy game *Kaiserpunk* until I saw they were using AI-generated images for their dialogue sections, after which I promptly uninstalled it. > > The latest culprit is *The Alters*, which has found to have shipped not only with AI-generated placeholder text in-game, but also employed AI-generated translations in some of its side content as well. None of this was disclosed prior to the game's release; it was all discovered later, by players, and has prompted an explanation of sorts from the developers which tries to calm everyone down, but which has just made things worse, because if it took people discovering these specific instances to find that 11 Bit had used AI-generated content in the game's development, how do we know there's not more of it?If you can't tell it's AI, then it's a problem entirely made up in your own head.
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If you can't tell it's AI, then it's a problem entirely made up in your own head.It’s still an ethical dilemma
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What is the oversimplification? The tech exists, once it’s out there you can’t stop it so you might as well find how to put it to good use, and this is a good use. Protecting jobs is not an argument, it’s just reacting to perceived threats emotionally.
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> It's not going away. Imagine saying this about asbestos, lead, freon, bitcoin, or cigarettes. You don't want it to go anywhere, why the hell would I listen to you?there are all still here in one form of another. Bitcoin and cryptocurrency in general is as strong as it’s ever been. But you do point at how this will go. Soonish there will be less overtly AI products as we realize that it is not the be all end all, and instead it will be yet another technology that we can use to achieve various goals. But moving forward it will probably be embedded in the background of most things, as it had been for almost a decade before gen ai.