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Chebucto Regional Softball Club

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  3. Murderhobos
A forum for discussing and organizing recreational softball and baseball games and leagues in the greater Halifax area.

Murderhobos

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rpgmemes
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  • FenrirIIIF This user is from outside of this forum
    FenrirIIIF This user is from outside of this forum
    FenrirIII
    wrote last edited by
    #1
    cross-posted from: https://lemmy.world/post/34922558
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    • FenrirIIIF FenrirIII
      cross-posted from: https://lemmy.world/post/34922558
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      Guest
      wrote last edited by
      #2
      Actually that could be a great solution to teach murderhobo teens how to RPG properly. The town's guard enlists them to solve the murder they committed. See how they weasel their way out - if they can.
      ? FenrirIIIF ? 3 Replies Last reply
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      • ? Guest
        Actually that could be a great solution to teach murderhobo teens how to RPG properly. The town's guard enlists them to solve the murder they committed. See how they weasel their way out - if they can.
        ? Offline
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        Guest
        wrote last edited by
        #3
        Take the cop approach "We have investigated ourselves and have found no evidence of wrongdoing"
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        • FenrirIIIF FenrirIII
          cross-posted from: https://lemmy.world/post/34922558
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          Guest
          wrote last edited by
          #4
          Batteries. Truly a unique experience when it comes to 12v batts.
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          • FenrirIIIF FenrirIII
            cross-posted from: https://lemmy.world/post/34922558
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            S This user is from outside of this forum
            shiggles@sh.itjust.works
            wrote last edited by
            #5
            The cleric brings up a fun “exploit”. You cast speak with dead on the murdered yourself so you have a 10 day grace period - even better if you threaten their family if they do snitch.
            Z 1 Reply Last reply
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            • ? Guest
              Actually that could be a great solution to teach murderhobo teens how to RPG properly. The town's guard enlists them to solve the murder they committed. See how they weasel their way out - if they can.
              FenrirIIIF This user is from outside of this forum
              FenrirIIIF This user is from outside of this forum
              FenrirIII
              wrote last edited by
              #6
              Very simple. You rob the local item store, murder the owner's family, frame him for those murders AND the original murders. Sprinkle clues and 'solve' the crime.
              skulblakaS 1 Reply Last reply
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              • FenrirIIIF FenrirIII
                cross-posted from: https://lemmy.world/post/34922558
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                Guest
                wrote last edited by
                #7
                > Who shot ya? ![](https://sh.itjust.works/pictrs/image/eca6ad9c-36b6-41f7-88bb-349727e65932.png)
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                • FenrirIIIF FenrirIII
                  Very simple. You rob the local item store, murder the owner's family, frame him for those murders AND the original murders. Sprinkle clues and 'solve' the crime.
                  skulblakaS This user is from outside of this forum
                  skulblakaS This user is from outside of this forum
                  skulblaka
                  wrote last edited by
                  #8
                  If it gets the players doing literally anything other than rolling attack rolls that's still a win, we take those
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                  • S shiggles@sh.itjust.works
                    The cleric brings up a fun “exploit”. You cast speak with dead on the murdered yourself so you have a 10 day grace period - even better if you threaten their family if they do snitch.
                    Z This user is from outside of this forum
                    Z This user is from outside of this forum
                    ziggurat@jlai.lu
                    wrote last edited by
                    #9
                    Most Larp I know have some rules about loosing memory when being dead or even unconscious. It kills the fun for everyone to just ask the victim who killed them. I am surprised that D&D and clones didn't remove all the spell which shortcut investigation it's like removing the fun part of the game
                    ? ? 2 Replies Last reply
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                    • Z ziggurat@jlai.lu
                      Most Larp I know have some rules about loosing memory when being dead or even unconscious. It kills the fun for everyone to just ask the victim who killed them. I am surprised that D&D and clones didn't remove all the spell which shortcut investigation it's like removing the fun part of the game
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                      Guest
                      wrote last edited by
                      #10
                      Yes, thank you. But then again, DnD is the king of unfun spells that just shortcut interesting puzzles an challenges. Alarm, Speak With Dead, Goodberry, Levitate/Fly, Planeshift, Remove Curse, Forcecage, Sending, Identify, etc.
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                      • Z ziggurat@jlai.lu
                        Most Larp I know have some rules about loosing memory when being dead or even unconscious. It kills the fun for everyone to just ask the victim who killed them. I am surprised that D&D and clones didn't remove all the spell which shortcut investigation it's like removing the fun part of the game
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                        Guest
                        wrote last edited by
                        #11
                        Just have the person murdered be killed from behind. that's how bg3 solved it in a murder quest. None of the victims knew the killer except the person killed from behind. Every other victim questioned just has descriptions of the killer and with 5 questions it can be challenging to get all the info.
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                        • FenrirIIIF FenrirIII
                          cross-posted from: https://lemmy.world/post/34922558
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                          wrote last edited by
                          #12
                          How you solve the murder in Murdered Soul Suspect: Fuck, I just died and the police ain’t doing shit, guess imma solve this one myself
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                          • ? Guest
                            Actually that could be a great solution to teach murderhobo teens how to RPG properly. The town's guard enlists them to solve the murder they committed. See how they weasel their way out - if they can.
                            ? Offline
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                            Guest
                            wrote last edited by
                            #13
                            I **have** to do this next time I DM again.
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