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Chebucto Regional Softball Club

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  3. Have you considered?
A forum for discussing and organizing recreational softball and baseball games and leagues in the greater Halifax area.

Have you considered?

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rpgmemes
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    Guest
    wrote last edited by
    #32
    ![](https://lemmy.world/pictrs/image/08f5c9be-88cf-408f-a346-ca8cfc5bf47d.jpeg) Marcus Miles has entered the chat.
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      wrote last edited by
      #33
      Darkvision limited to 60ft. Nighttime navigation was based on stars. A ship can barely contain enough ale to last a dwarf a month, let alone an entire crew...
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      • ? Guest
        Darkvision limited to 60ft. Nighttime navigation was based on stars. A ship can barely contain enough ale to last a dwarf a month, let alone an entire crew...
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        wrote last edited by
        #34
        below decks in ships were notoriously dark
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        • ? Guest
          below decks in ships were notoriously dark
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          Guest
          wrote last edited by
          #35
          That's a feature, not a bug.
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          • ? Guest
            That's a feature, not a bug.
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            Guest
            wrote last edited by
            #36
            indeed, get boarded by someone without darkvision/good light source? just retreat below decks and slaughter them
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            • ? Guest
              I have issue with almost all of your points. - Dex & wisdom would be the important stats for sailors IMO (i am not saying strength and con are useless, but just not as important, they would be 3rd and 4th IMO). - Darkvision wouldn't do a damn thing, its range would barely get off the side of the boat. - Poison resistance is not disease resistance. - Some spoiled food would be poison, but some would also be disease (depends on how it spoiled and the food). - In order for short stature to be relevant to ship design, they would need a completely custom designed ship tailor made for them, which would have benifits but sounds unlikely for what pirates would be sailing. (That being said, a dwarven merchant ship designed speciifcally for their stature would be a massive pain for normal height characters to battle on) - lower speed means they swim slower too which means going overboard is even worse.
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              Cethin
              wrote last edited by
              #37
              The height being an issue for other creatures gave me a funny thought. If dwarves didn't build massive structures and instead built for their height, people invading them would have such an issue. You'd have dwarves running through halls chopping at them while they're crawling around or bent down. Invaders wouldn't stand a chance.
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              • ? Guest
                indeed, get boarded by someone without darkvision/good light source? just retreat below decks and slaughter them
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                wrote last edited by
                #38
                Probably a bad idea. If I was leading a boarding party, and all the defender's retreated below decks, I'd consider it a victory. Take down the sails, pin the rudder, then park my ship outside of their cannons' firing arc. Then just wait. Maybe have my crew bring over buckets of shit, vomit, or whatever other vile substances we could find, and dump them down the grates. If I got real desperate, I could just board up the doors and set the ship on fire. Sure, I'll miss out on most of the treasure, but those dwarves will probably burn to death before the boat totally sinks.
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                • ? Guest
                  Probably a bad idea. If I was leading a boarding party, and all the defender's retreated below decks, I'd consider it a victory. Take down the sails, pin the rudder, then park my ship outside of their cannons' firing arc. Then just wait. Maybe have my crew bring over buckets of shit, vomit, or whatever other vile substances we could find, and dump them down the grates. If I got real desperate, I could just board up the doors and set the ship on fire. Sure, I'll miss out on most of the treasure, but those dwarves will probably burn to death before the boat totally sinks.
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                  wrote last edited by
                  #39
                  fair point
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                  • lime!L lime!
                    tall ships are a hate crime to dwarves
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                    sirblastalot@ttrpg.network
                    wrote last edited by
                    #40
                    I like the mental image of a dwarf ship that's 6 ft tall and got 47 masts to make up for it.
                    lime!L 1 Reply Last reply
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                    • S sirblastalot@ttrpg.network
                      I like the mental image of a dwarf ship that's 6 ft tall and got 47 masts to make up for it.
                      lime!L This user is from outside of this forum
                      lime!L This user is from outside of this forum
                      lime!
                      wrote last edited by
                      #41
                      like one of those italian airplanes from the 1920s!
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                      • ? Guest
                        Darkvision limited to 60ft. Nighttime navigation was based on stars. A ship can barely contain enough ale to last a dwarf a month, let alone an entire crew...
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                        wrote last edited by
                        #42
                        >Darkvision limited to 60ft. Nighttime navigation was based on stars. You don't need darkvision to see stars and that would be dim light, so darkvision is a boon
                        explodicle@sh.itjust.worksE 1 Reply Last reply
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                        • ? Guest
                          Probably a bad idea. If I was leading a boarding party, and all the defender's retreated below decks, I'd consider it a victory. Take down the sails, pin the rudder, then park my ship outside of their cannons' firing arc. Then just wait. Maybe have my crew bring over buckets of shit, vomit, or whatever other vile substances we could find, and dump them down the grates. If I got real desperate, I could just board up the doors and set the ship on fire. Sure, I'll miss out on most of the treasure, but those dwarves will probably burn to death before the boat totally sinks.
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                          Guest
                          wrote last edited by
                          #43
                          Depends on your goal. If you just want to sink the ship, boarding is unnecessary. If you want to loot it, you have to go below at some point.
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                          • ? Guest
                            Get off that rock, we're about to undock!
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                            Guest
                            wrote last edited by
                            #44
                            No time to mine, we're sailing the brine
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                            • ? Guest
                              ![](https://lemmy.world/pictrs/image/08f5c9be-88cf-408f-a346-ca8cfc5bf47d.jpeg) Marcus Miles has entered the chat.
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                              wrote last edited by
                              #45
                              That dude's a beast.
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                              • ? Guest
                                > “How will the dwarves feel about eating spoiled food and being separated from everything their culture cherishes?” Same way human sailors do, probably.
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                                wrote last edited by
                                #46
                                I think sailing has been pretty staple culture for humans for at least 3000 years if not more.
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                                • ? Guest
                                  I think sailing has been pretty staple culture for humans for at least 3000 years if not more.
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                                  wrote last edited by
                                  #47
                                  Yes, but before maybe the 15th century they didn't really go on the really long voyages without frequent stops for resupply that lead to severe nutritional deficits. Maybe on accident or in unusual circumstances, but not as a standard modus operandi. Most of the time, people just sailed within sight of the coast.
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                                  • ? Guest
                                    >Darkvision limited to 60ft. Nighttime navigation was based on stars. You don't need darkvision to see stars and that would be dim light, so darkvision is a boon
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                                    explodicle@sh.itjust.works
                                    wrote last edited by
                                    #48
                                    Then it doesn't help navigation
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                                    • ? Guest
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                                      wrote last edited by
                                      #49
                                      Saily saily ship
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                                      • explodicle@sh.itjust.worksE explodicle@sh.itjust.works
                                        Then it doesn't help navigation
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                                        Guest
                                        wrote last edited by
                                        #50
                                        It still means they can see the area within 60' of the boat as if it were daylight (but greyscale)
                                        explodicle@sh.itjust.worksE 1 Reply Last reply
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                                        • ? Guest
                                          It still means they can see the area within 60' of the boat as if it were daylight (but greyscale)
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                                          explodicle@sh.itjust.works
                                          wrote last edited by
                                          #51
                                          How does that help with navigation?
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