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Chebucto Regional Softball Club

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  3. Pocket Monster Adventures — A TTRPG based on the first generation of Pokémon
A forum for discussing and organizing recreational softball and baseball games and leagues in the greater Halifax area.

Pocket Monster Adventures — A TTRPG based on the first generation of Pokémon

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  • S smeg@feddit.uk
    Fair enough, you can tell I hadn't read that far yet! Another bit of feedback: the word "move" is used to mean different things and can be a bit ambiguous. A good example is the paragraph explaining paralysis: "move(s)" is used to mean changing turn order, movement around the grid, and an attack (and I'm still a little confused as to how paralysis works in general!) Might be worth calling "moves" (the attacks that pokémon make) something like "abilities" or "techniques" to make it clearer?
    heavenlyspoon@ttrpg.networkH This user is from outside of this forum
    heavenlyspoon@ttrpg.networkH This user is from outside of this forum
    heavenlyspoon@ttrpg.network
    wrote last edited by
    #9
    Hmm, techniques might work, but space is often limited and it’s quite a bit longer than “move”. I’m aware of the issue, but didn’t have a clean way of solving it. I couldn’t use “attack” since there’s already an Attack die and abilities are also a thing in Pokémon in general. If it was going to be confusing regardless, I figured I might as well stick with the name used in the games. Basically, move as a noun is an “attack”, move as a verb is movement. I may have to try to fit that clarification in somewhere… The thing to keep in mind with Paralysis is that every round starts with determining turn order, any Paralysed Pokémon move to the end of the turn order and then loses Paralysis. The not-being-able-to-move bit is only relevant if the Paralysed Pokémon hasn’t acted yet that round.
    S 2 Replies Last reply
    0
    • heavenlyspoon@ttrpg.networkH heavenlyspoon@ttrpg.network
      Hmm, techniques might work, but space is often limited and it’s quite a bit longer than “move”. I’m aware of the issue, but didn’t have a clean way of solving it. I couldn’t use “attack” since there’s already an Attack die and abilities are also a thing in Pokémon in general. If it was going to be confusing regardless, I figured I might as well stick with the name used in the games. Basically, move as a noun is an “attack”, move as a verb is movement. I may have to try to fit that clarification in somewhere… The thing to keep in mind with Paralysis is that every round starts with determining turn order, any Paralysed Pokémon move to the end of the turn order and then loses Paralysis. The not-being-able-to-move bit is only relevant if the Paralysed Pokémon hasn’t acted yet that round.
      S This user is from outside of this forum
      S This user is from outside of this forum
      smeg@feddit.uk
      wrote last edited by
      #10
      Hmm, good points. I can think of three possibilities: 1. Keep it as Move but always capitalise it as you do with Trainer 1. Change it to ability and just make it clear that it's unrelated to abilities from later generations 1. Change it to technique and use an abbreviation like "tech" to keep it short BTW I hope this doesn't come off as negative, I'm really enjoying reading it and I'm keen to try running a campaign!
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      • heavenlyspoon@ttrpg.networkH heavenlyspoon@ttrpg.network
        Hmm, techniques might work, but space is often limited and it’s quite a bit longer than “move”. I’m aware of the issue, but didn’t have a clean way of solving it. I couldn’t use “attack” since there’s already an Attack die and abilities are also a thing in Pokémon in general. If it was going to be confusing regardless, I figured I might as well stick with the name used in the games. Basically, move as a noun is an “attack”, move as a verb is movement. I may have to try to fit that clarification in somewhere… The thing to keep in mind with Paralysis is that every round starts with determining turn order, any Paralysed Pokémon move to the end of the turn order and then loses Paralysis. The not-being-able-to-move bit is only relevant if the Paralysed Pokémon hasn’t acted yet that round.
        S This user is from outside of this forum
        S This user is from outside of this forum
        smeg@feddit.uk
        wrote last edited by
        #11
        Regarding paralysis it might be worth clarifying that it only affects the following round (in case you get paralysed before you've attacked that round)
        heavenlyspoon@ttrpg.networkH 1 Reply Last reply
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        • S smeg@feddit.uk
          Regarding paralysis it might be worth clarifying that it only affects the following round (in case you get paralysed before you've attacked that round)
          heavenlyspoon@ttrpg.networkH This user is from outside of this forum
          heavenlyspoon@ttrpg.networkH This user is from outside of this forum
          heavenlyspoon@ttrpg.network
          wrote last edited by
          #12
          Feedback is always more than welcome! I might just change Paralysis at this point, it’s been a bit annoying to track in playtesting and if it’s apparently hard to understand as well it may not be worth it. The general goal of conditions was to have them go away as quickly as possible to keep things simple, which is why Paralysis disappears at the end of the start of turn, but having it just be no-movement for 2 turns is probably the better option. I’ll have to do some playtesting first, though. And capitalising Move is probably the easiest option. I’d have to check if that causes anything weird, but probably not.
          S 1 Reply Last reply
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          • heavenlyspoon@ttrpg.networkH heavenlyspoon@ttrpg.network
            Feedback is always more than welcome! I might just change Paralysis at this point, it’s been a bit annoying to track in playtesting and if it’s apparently hard to understand as well it may not be worth it. The general goal of conditions was to have them go away as quickly as possible to keep things simple, which is why Paralysis disappears at the end of the start of turn, but having it just be no-movement for 2 turns is probably the better option. I’ll have to do some playtesting first, though. And capitalising Move is probably the easiest option. I’d have to check if that causes anything weird, but probably not.
            S This user is from outside of this forum
            S This user is from outside of this forum
            smeg@feddit.uk
            wrote last edited by
            #13
            Might be better to pick a single thing for paralysis to do if simplicity is the goal. Some ideas: 1. Miss the next turn - same as the TCG but probably too similar to sleep 1. No movement for X turns - more of a literal interpretation of paralysis but seems like it might also just be a less strong version of sleep 1. Chance of failing the next attack - represents the "fully paralysed" effect from the games, a little similar to both confusion and sleep 1. Act last in the next round - represents the speed-reducing effect from the games, but is a little confusing in practice based on whether the target has already acted in this round or not 1. Permanent speed reduction (well, as permanent as poison), could be similar to how Agility works - similar to above but maybe a bit simpler?
            heavenlyspoon@ttrpg.networkH 1 Reply Last reply
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            • S smeg@feddit.uk
              Might be better to pick a single thing for paralysis to do if simplicity is the goal. Some ideas: 1. Miss the next turn - same as the TCG but probably too similar to sleep 1. No movement for X turns - more of a literal interpretation of paralysis but seems like it might also just be a less strong version of sleep 1. Chance of failing the next attack - represents the "fully paralysed" effect from the games, a little similar to both confusion and sleep 1. Act last in the next round - represents the speed-reducing effect from the games, but is a little confusing in practice based on whether the target has already acted in this round or not 1. Permanent speed reduction (well, as permanent as poison), could be similar to how Agility works - similar to above but maybe a bit simpler?
              heavenlyspoon@ttrpg.networkH This user is from outside of this forum
              heavenlyspoon@ttrpg.networkH This user is from outside of this forum
              heavenlyspoon@ttrpg.network
              wrote last edited by
              #14
              Just replying to let you know that I’ve changed move to Move whenever it’s not referring to movement and that I’ve changed Paralysis to the easier option of not being able to move this round and next round. It definitely plays differently, but it’s quicker and should hopefully be easier to understand!
              S 1 Reply Last reply
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              • heavenlyspoon@ttrpg.networkH heavenlyspoon@ttrpg.network
                Just replying to let you know that I’ve changed move to Move whenever it’s not referring to movement and that I’ve changed Paralysis to the easier option of not being able to move this round and next round. It definitely plays differently, but it’s quicker and should hopefully be easier to understand!
                S This user is from outside of this forum
                S This user is from outside of this forum
                smeg@feddit.uk
                wrote last edited by
                #15
                Sounds good! I noticed a couple of little typos when I read through before, want me to make a list of them if they're still there? Also, very strangely, a few pages had a tiny blob on them which when I zoomed in turned out to be Vileplume's stat sheet.
                heavenlyspoon@ttrpg.networkH 1 Reply Last reply
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                • S smeg@feddit.uk
                  Sounds good! I noticed a couple of little typos when I read through before, want me to make a list of them if they're still there? Also, very strangely, a few pages had a tiny blob on them which when I zoomed in turned out to be Vileplume's stat sheet.
                  heavenlyspoon@ttrpg.networkH This user is from outside of this forum
                  heavenlyspoon@ttrpg.networkH This user is from outside of this forum
                  heavenlyspoon@ttrpg.network
                  wrote last edited by
                  #16
                  Weird! I don’t know how that happened, can you give a page number for where it shows up? And yes, please share any typos you find!
                  S 1 Reply Last reply
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                  • heavenlyspoon@ttrpg.networkH heavenlyspoon@ttrpg.network
                    Weird! I don’t know how that happened, can you give a page number for where it shows up? And yes, please share any typos you find!
                    S This user is from outside of this forum
                    S This user is from outside of this forum
                    smeg@feddit.uk
                    wrote last edited by
                    #17
                    I first noticed it on p182 (Abra), I'll let you know if I see it anywhere else
                    heavenlyspoon@ttrpg.networkH 1 Reply Last reply
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                    • S smeg@feddit.uk
                      I first noticed it on p182 (Abra), I'll let you know if I see it anywhere else
                      heavenlyspoon@ttrpg.networkH This user is from outside of this forum
                      heavenlyspoon@ttrpg.networkH This user is from outside of this forum
                      heavenlyspoon@ttrpg.network
                      wrote last edited by
                      #18
                      I figured out what happened, apparently the Vileplume sheet snuck onto my Pokémon sheet template. It should be fixed now.
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