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Steam can now show you how much frame generation changes your games
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In the example they show DLSS doubles the frame rate from about 60 to about 120. Not bad. Of course, the inserted frames are all fake, but if they look good to the eye, that's great!I just recently upgraded to a card capable of frame gen. As an above average gamer, I can say that I haven't been taken out of the game yet by any weird shit, and I haven't noticed any input lag. I'm not hardcore by any means, but I think the average player can get on board with frame gen and have a good time.
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I just recently upgraded to a card capable of frame gen. As an above average gamer, I can say that I haven't been taken out of the game yet by any weird shit, and I haven't noticed any input lag. I'm not hardcore by any means, but I think the average player can get on board with frame gen and have a good time.
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This post did not contain any content.It's about time they ported their Deck performance viewer back to other platforms. It's still a bit touch and go whether it picks up some things. No GPU readout under Linux, for example, as far as I can tell, at least with an Nvidia GPU. The DLSS stuff is interesting, but it wasn't much of a secret before. They took the way they present it from the generally amazing Lossless Scaling and, if anything, I like that you can now compare their solution to DLSS apples-to-apples. I'm a bit confused about their graph display, though. I'm guessing the red line is supposed to be native frames and green is all frames? That's a bit weird, since the color coding on the text is backwards from that. As a side note, it's weird and has always been weird that Steam's performance monitor has a way better time picking up apps than Nvidia's on Windows. You'd think owning the drivers would give you the edge, but nope.
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How do you not notice the input delay? It's insanely noticeable to me unless the base framerate is already 140+I don't know, maybe I'm just used to being bad, but I'm playing Stellar Blade right now with frame gen (and according to the new Steam overly I'm 60 regular, 60 generated frames for 120 total) and it requires fairly strict timings with parries and dodges and I haven't had any problems. I actually just wiped the floor with 2 bosses on my first attempt.
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How do you not notice the input delay? It's insanely noticeable to me unless the base framerate is already 140+When playing with a controller, it's not really noticeable for me, unless I'm gyro aiming or already under some latency from using Steam Link/Moonlight.
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It's about time they ported their Deck performance viewer back to other platforms. It's still a bit touch and go whether it picks up some things. No GPU readout under Linux, for example, as far as I can tell, at least with an Nvidia GPU. The DLSS stuff is interesting, but it wasn't much of a secret before. They took the way they present it from the generally amazing Lossless Scaling and, if anything, I like that you can now compare their solution to DLSS apples-to-apples. I'm a bit confused about their graph display, though. I'm guessing the red line is supposed to be native frames and green is all frames? That's a bit weird, since the color coding on the text is backwards from that. As a side note, it's weird and has always been weird that Steam's performance monitor has a way better time picking up apps than Nvidia's on Windows. You'd think owning the drivers would give you the edge, but nope.
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When playing with a controller, it's not really noticeable for me, unless I'm gyro aiming or already under some latency from using Steam Link/Moonlight.