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Chebucto Regional Softball Club

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  3. Steam can now show you how much frame generation changes your games
A forum for discussing and organizing recreational softball and baseball games and leagues in the greater Halifax area.

Steam can now show you how much frame generation changes your games

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  • misk@sopuli.xyzM This user is from outside of this forum
    misk@sopuli.xyzM This user is from outside of this forum
    misk@sopuli.xyz
    wrote last edited by
    #1
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    • misk@sopuli.xyzM misk@sopuli.xyz
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      Guest
      wrote last edited by
      #2
      In the example they show DLSS doubles the frame rate from about 60 to about 120. Not bad. Of course, the inserted frames are all fake, but if they look good to the eye, that's great!
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      • ? Guest
        In the example they show DLSS doubles the frame rate from about 60 to about 120. Not bad. Of course, the inserted frames are all fake, but if they look good to the eye, that's great!
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        wrote last edited by
        #3
        I just recently upgraded to a card capable of frame gen. As an above average gamer, I can say that I haven't been taken out of the game yet by any weird shit, and I haven't noticed any input lag. I'm not hardcore by any means, but I think the average player can get on board with frame gen and have a good time.
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        • ? Guest
          I just recently upgraded to a card capable of frame gen. As an above average gamer, I can say that I haven't been taken out of the game yet by any weird shit, and I haven't noticed any input lag. I'm not hardcore by any means, but I think the average player can get on board with frame gen and have a good time.
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          wrote last edited by
          #4
          How do you not notice the input delay? It's insanely noticeable to me unless the base framerate is already 140+
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          • misk@sopuli.xyzM misk@sopuli.xyz
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            MudManM This user is from outside of this forum
            MudManM This user is from outside of this forum
            MudMan
            wrote last edited by
            #5
            It's about time they ported their Deck performance viewer back to other platforms. It's still a bit touch and go whether it picks up some things. No GPU readout under Linux, for example, as far as I can tell, at least with an Nvidia GPU. The DLSS stuff is interesting, but it wasn't much of a secret before. They took the way they present it from the generally amazing Lossless Scaling and, if anything, I like that you can now compare their solution to DLSS apples-to-apples. I'm a bit confused about their graph display, though. I'm guessing the red line is supposed to be native frames and green is all frames? That's a bit weird, since the color coding on the text is backwards from that. As a side note, it's weird and has always been weird that Steam's performance monitor has a way better time picking up apps than Nvidia's on Windows. You'd think owning the drivers would give you the edge, but nope.
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            • ? Guest
              How do you not notice the input delay? It's insanely noticeable to me unless the base framerate is already 140+
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              wrote last edited by
              #6
              I don't know, maybe I'm just used to being bad, but I'm playing Stellar Blade right now with frame gen (and according to the new Steam overly I'm 60 regular, 60 generated frames for 120 total) and it requires fairly strict timings with parries and dodges and I haven't had any problems. I actually just wiped the floor with 2 bosses on my first attempt.
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              • ? Guest
                How do you not notice the input delay? It's insanely noticeable to me unless the base framerate is already 140+
                S This user is from outside of this forum
                S This user is from outside of this forum
                shinkantrain@lemmy.ml
                wrote last edited by
                #7
                When playing with a controller, it's not really noticeable for me, unless I'm gyro aiming or already under some latency from using Steam Link/Moonlight.
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                • MudManM MudMan
                  It's about time they ported their Deck performance viewer back to other platforms. It's still a bit touch and go whether it picks up some things. No GPU readout under Linux, for example, as far as I can tell, at least with an Nvidia GPU. The DLSS stuff is interesting, but it wasn't much of a secret before. They took the way they present it from the generally amazing Lossless Scaling and, if anything, I like that you can now compare their solution to DLSS apples-to-apples. I'm a bit confused about their graph display, though. I'm guessing the red line is supposed to be native frames and green is all frames? That's a bit weird, since the color coding on the text is backwards from that. As a side note, it's weird and has always been weird that Steam's performance monitor has a way better time picking up apps than Nvidia's on Windows. You'd think owning the drivers would give you the edge, but nope.
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                  wrote last edited by
                  #8
                  Their deck performance viewer is just MangoHub with a custom config. I think this is different since it works on windows.
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                  • S shinkantrain@lemmy.ml
                    When playing with a controller, it's not really noticeable for me, unless I'm gyro aiming or already under some latency from using Steam Link/Moonlight.
                    ? Offline
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                    wrote last edited by
                    #9
                    Controller would make sense. I've also only tried it in first person games where input delay is probably more noticeable than other types of games
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