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Chebucto Regional Softball Club

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  3. PC Gamer taking a jab at the industry
A forum for discussing and organizing recreational softball and baseball games and leagues in the greater Halifax area.

PC Gamer taking a jab at the industry

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  • I Cast FistI I Cast Fist
    Sauce https://www.pcgamer.com/gaming-industry/foolproof-ways-to-get-laid-off-in-the-videogame-industry/
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    Guest
    wrote last edited by
    #31
    Yeah, I just knew Blizzard had to be on the list
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    • ? Guest
      It does not but the game industry has a lot of parallel to the movie industry l where some parts are very unionized.
      R This user is from outside of this forum
      R This user is from outside of this forum
      rekorse@sh.itjust.works
      wrote last edited by
      #32
      Unions are important for gig/contract work or else workers get abused and its a race to the bottom.
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      • ? Guest
        It doesn’t always, but it can. I have been in a union. But thanks for assuming you know anything about me douchebag.
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        D This user is from outside of this forum
        dragontypewyvern@midwest.social
        wrote last edited by
        #33
        Their name is Teddie K. They're a fascist who *at best* might have an eco in front.
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        • I Cast FistI I Cast Fist
          Sauce https://www.pcgamer.com/gaming-industry/foolproof-ways-to-get-laid-off-in-the-videogame-industry/
          ? Offline
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          Guest
          wrote last edited by
          #34
          I have a dream of making a game of my own one day, and I have already decided to self-publish it. It's the safest move.
          I Cast FistI P 2 Replies Last reply
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          • ? Guest
            I have a dream of making a game of my own one day, and I have already decided to self-publish it. It's the safest move.
            I Cast FistI This user is from outside of this forum
            I Cast FistI This user is from outside of this forum
            I Cast Fist
            wrote last edited by
            #35
            It's pretty easy on PC, with Steam itself and itch.io being pretty good for indies. Earning enough money from your game is a different story...
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            • ? Guest
              It's not unique but the games industry is worse than most. There's a natural cycle to the development of a video game that's very atypical for most software products, involving a long slow ramp up of workforce followed by (unless you've been very very careful) a total lack of anything productive for 95% of any of those people to do for the forseeable future. What to do? Toss 'em on the street, that's what to do. Then couple that with it being a glitzy career that will attract lots of replacements for any of the hapless people you fired, which also applies to any way you want to abuse your employees or underpay them, and you have a recipe for lots and lots of abuse.
              BombOmOmB This user is from outside of this forum
              BombOmOmB This user is from outside of this forum
              BombOmOm
              wrote last edited by
              #36
              > followed by (unless you’ve been very very careful) a total lack of anything productive for 95% of any of those people to do for the forseeable future It amazes me these game companies putting out game after game don't simply reassign these people to a future game. These are your seasoned veterans, they know how to do their job. Laying them off and picking up newbies just sets you up for a rocky future.
              ? 1 Reply Last reply
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              • ? Guest
                That‘s how it is in Germany. You can only get laid off without a negotiated severance package, when the employer is in financial trouble. Even then you need start laying people off according to the social contract (e.g. single mothers last). Both is really hard to proof (in court) so usually everyone gets a severance package anyway. This means when you hear about big layoffs in Germany usually all of them get a severance package or agree to something else. These layoffs are not comparable to the USA. This is the shortened and positive descriptions of the process, but of course there are also (justifiable) downsides of doing it this way.
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                Guest
                wrote last edited by
                #37
                What would be some of the downsides? Just curious.
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                • BombOmOmB BombOmOm
                  > followed by (unless you’ve been very very careful) a total lack of anything productive for 95% of any of those people to do for the forseeable future It amazes me these game companies putting out game after game don't simply reassign these people to a future game. These are your seasoned veterans, they know how to do their job. Laying them off and picking up newbies just sets you up for a rocky future.
                  ? Offline
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                  Guest
                  wrote last edited by
                  #38
                  The problem is that there isn't that much to do for these armies of people during the early stages, when it's mostly a handful of programmers and designers fleshing out the core concept. Then, during the late stages, you need tons of QA people, grunt workers to create tons of art and fiddly little bits of implementation, localization and bug fixing, and whatever else. But, if you haven't planned ahead so that there is another game perfectly in the pipeline to transition all the grunt-workers over to when the first one ships, they'll all literally just be standing around doing nothing until the next game gets in shape that it's ready for them, and usually the solution is to fire all the people who just made millions of dollars for you pouring their heart into something. It's upsetting. There are many things that game companies do consistently very very wrong, but this is one thing that isn't completely "their fault." It is possible to moderate the impacts but it's very hard and it doesn't really completely go away even if you work hard at it (which most of them don't care enough to even try to.)
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                  • ? Guest
                    What would be some of the downsides? Just curious.
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                    Guest
                    wrote last edited by
                    #39
                    Some examples - You need to pay a lot of lawyers on both sides - You can get fired for not having kids, being young or not married - People who are bad at their job are hard to lay off (this can include well payed managers) Come to Germany and see for yourself 🙂
                    ? ? 2 Replies Last reply
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                    • ? Guest
                      Some examples - You need to pay a lot of lawyers on both sides - You can get fired for not having kids, being young or not married - People who are bad at their job are hard to lay off (this can include well payed managers) Come to Germany and see for yourself 🙂
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                      Guest
                      wrote last edited by
                      #40
                      Yeah, I would get dinged for all three on that second point.
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                      • ? Guest
                        Some examples - You need to pay a lot of lawyers on both sides - You can get fired for not having kids, being young or not married - People who are bad at their job are hard to lay off (this can include well payed managers) Come to Germany and see for yourself 🙂
                        ? Offline
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                        Guest
                        wrote last edited by
                        #41
                        No!!!! Put down the beer and pretzels!!! Come to America and grab a Fresh™ slice of the Original™ FreeMarket® System© We have all those same downsides, and many MORE!!!! Now with 80% less upside to compensate!!!
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                        • ? Guest

                          I feel that perhaps "jab" is understating it!

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                          Guest
                          wrote last edited by
                          #42
                          More like a haymaker.
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                          • ? Guest
                            I have a dream of making a game of my own one day, and I have already decided to self-publish it. It's the safest move.
                            P This user is from outside of this forum
                            P This user is from outside of this forum
                            phen@lemmy.eco.br
                            wrote last edited by
                            #43
                            Worked on a personal game for 7 years nearly every day. Signed with a publisher and gave up on the project the following year.
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