> will make its debut on the new ROG Xbox Ally and ROG Xbox Ally X.
> Advanced shader delivery addresses one of the most frustrating challenges for PC gamers today – long load times and disruptive stuttering during a game’s first launch. These delays are caused by the need to compile graphics shaders and cache them for future use.
> While we’re currently focused on supporting the launch of the ROG Xbox Ally and ROG Xbox Ally X, we’re excited to share that we’re releasing an AgilitySDK in September. This will provide both developers and gaming storefronts with the initial set of tools and APIs needed to expand this functionality across the industry. At that time, we will also provide more details on how developers can engage with this feature for in-market titles.
> We’re also continuing to collaborate with our hardware partners to grow the number of devices that will be able to support advanced shader delivery. Stay tuned for more details on device expansion in September.
I guess this is like what Steam Deck has already been doing. I wonder how long it will take them to bring it to desktops, and if it will work on Win10 or only Win11

die4ever@retrolemmy.com
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A forum for discussing and organizing recreational softball and baseball games and leagues in the greater Halifax area.
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Introducing Advanced Shader Delivery -
Exciting News: Digital Foundry Is Now Fully Independent>I liked their “optimized settings” series, but that series ended (AFAIK) It didn't really end, it's just part of their normal game analysis now