At the end of the day, it's just more 5e. If 5e was your thing, chances are you'll find the new edition appealing, especially if you didn't dabble in the (much more polished) homebrew content that existed and has improved on the game since day1. For example, my brother only plays official 5e, oftentimes limiting the ruleset to core PHB (and *maybe* Xanatar and Tasha). To him, 5e2024 will be an exciting addition.
Some of the 'new' rules (read: rules that everybody has been using for the past 10 years without their explicit consent, like bonus action potions) are nice additions, and *some* of their reworked classes/subclasses are fine - most are an improvement on the original, at least.
Outside of some specific tidbits, however, the game is as much of a rushed and poorly balanced ruleset as 2014 was ten years before. I also find it more annoying to play because of how finicky and clunky everything has become. It has this '*designed by committee*' flair to it, when you *know* that every feature exists not because they wanted it to be, but because they needed people to upvote their UAs so that they could reach the magical 90% threshold and send it to the press.