I need that meme where in one pane, the gymnast is like flipping over spikes and flames and stuff. Label that one "being creative in D&D". The other pane is the gymnast just walking across the mat. Label that one "Games that support creativity" or something.
J
jjjalljs@ttrpg.network
@jjjalljs@ttrpg.network
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The more I get into WoD, the more I'm Jesse to my friend's Walt -
The more I get into WoD, the more I'm Jesse to my friend's WaltI really like Awakening but it's hard to find players for it. I had a group for about six months once, and it was pretty good. Except one player just never learned the rules, and refused to read clues. Like they found a clue on site that was like 10 sentences and she was like "I'm not reading all that". -
Campaign of ChaosI feel the same, but tell myself that for many people "DnD" is a stand-in for any sort of imagination game. Like people say "kleenex" for tissue or "xerox" for copy. -
Powerful magicksThis feels like a setup for a comic like Villain: casts this spell. "You fools! You're now too gay to defeat me! Cower before my mighty hetero--" Gay fighter stabs villain Double gay ranger shoots him with an arrow. Pause for a beat Party: "So pride is this weekend you want to go to the beach?" Like, the spell had no impact on their combat prowess and the bigot thought it would. -
Preparing my frist Chronicle and the Lore is difference is WILDMan, I'd love to play more WoD. One time I got a game going and it was a lot of fun. The other times I've tried, there was always at least one player who didn't read the books or pay attention to the explanations, and dragged the game down with "wait, who are they? Why are they doing that? What do I roll?" Not everyone needs to be an expert on all the minutia, but sometimes it's just a mood killer to have to keep explaining the basics. -
Splitting the party from session 1Lots of other good points already made, but I'll add my own two cents. When I run a game, I always require players to make characters together. No "go off and make a character in isolation". That's just a recipe for disaster. You can have some ideas already in mind, but nothing is canon until the whole group agrees. Second, everyone needs to have buy-in to whatever the hook is. If the scenario is "you're starting a courier business at the edge of civilization", there are lots of good options. Guy on the run from the law. Lady studying local wild life. Intelligent, local, wildlife. Don't play "guy who doesn't want to be here and is a total killjoy" Third, it's better when characters have connections to each other. You _can_ play the "we just met and we're forming a relationship!" arc, but like "what if we play ourselves in a fantasy world??" **it has been done**. Honestly, everyone should read Fate's "Phase Trio" https://fate-srd.com/fate-core/phase-trio and the rest of character creation. -
Learning Magic - an 1100 WebcomicUnknown Armies is kind of like this. Most magic requires obsession, and you don't get a lot of well adjusted, friendly, people who also, say, collects all many of coin and money (money is power) but won't spend any (that's giving away your power!) There's a bunch of schools of magic but they're all built on an obsession and paradox. The book is really well written, too. (At least 2e is. I didn't spend much time with 3e) -
Xbox's handhelds have Valve in their sights, not Nintendo | OpinionMicrosoft sucks and I don't want their shit. They'll probably cram AI into it or otherwise shit it up. -
Xbox's handhelds have Valve in their sights, not Nintendo | OpinionGame pass is obviously the first stage of classic enshittification. They're trying to be good to users to get them into the ecosystem. Abuse comes later. Don't let them change games into a subscription service where you have to keep paying forever. Think longer term. -
Ttrpg players be likeSome other games use other terms. Like wod uses "storyteller". GM is the generic term -
As Primarily a DM.... YupOh, I personally agree. I want my players engaged and adding flavor to the world. If I didn't, I'd be better off writing a book. But I used to be more of a "you're having fun wrong" jerk in my youth, so I make extra effort now to be clear that something might not be for _me_, it's okay if you're all having harmless fun with it. ( I still struggle when people tell me about their game of modern day vampires doing political intrigue run in D&D 5e instead of Vampire, but we all have our foibles. ) -
As Primarily a DM.... YupI discovered a couple years ago that some players *hate* being given any creative control over the setting. They're extremely passive and want to be told a story. that's a valid way to play, but very alien to me. When I had a wizard character mention his wizard school I let him color in a lot of details. I'd intervene if it was badly breaking established canon (eg: we said it's in a remote desert and now you want it to be in a coastal city), but generally it's great. -
Campaign Pitch: Revealing the Secrets of the Mystery in the Most Literal WayInteresting, but I can't imagine writing out that much of the game's truth ahead of time. I'm always leaving things undefined so I can slot in a good idea (from me or the players). -
Typical player mindsetSome games ask the players to define the stakes and goals when a conflict starts. This can help keep players on track. Like, the players are on a journey through the mountains, and as they pass through a tunnel they encounter a giant spider. The default mode is "fight the spider to the death!". But if you ask the players again "what is your goal here?" they might remember it's "get through the mountains", not "kill everything we meet." Now they might focus on how to get past it safely. If the DM rewards players for advancing their goals instead of just murder, that can also encourage non-murder behavior. -
White Wolf rises again! Paradox shakes up World of Darkness, brings RPG development in-houseI still have the onyx path WoD 2e books, and I enjoy them. I find it confusing that there several variations of "World of Darkness" -
But why?Yeah, I mostly play Fate or nWoD. But a lot of people are really emotionally invested in D&D, so sometimes I think of ways to try to trick them into playing something different while they think they're still playing D&D. -
But why?I bet some obsessive nerd has converted DND to point buy (like wod, gurps, etc) instead of class and level based. You get XP for stuff, and you can spend that as you like on all the stuff you'd get from leveling. Follow the recommended route and get a standard looking fighter. Or go crazy and buy nothing but hit dice. Or make a glass cannon by buying all the sneak attack dice and second attack (in case you miss) and nothing else. Or, per this meme, buy superiority dice and maneuvers, and then also buy extended crit from champion. It would be a mess. I think part of why dnd is popular is its comparably small decision space. There's just not a lot of room to fuck up your character -
GODS FORBID A GIRL BEHOLDdangit i was going to make the same pun. well done.