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Chebucto Regional Softball Club

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  3. Have you considered?
A forum for discussing and organizing recreational softball and baseball games and leagues in the greater Halifax area.

Have you considered?

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rpgmemes
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      #2
      Feels like a pitch from corporate. "Clearly dwarves are the most cost effective solution." "How will the dwarves feel about eating spoiled food and being separated from everything their culture cherishes?" "Excellent question and the answer is simple: Rum and spiced Whiskey."
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        wrote last edited by
        #3
        I would say dexterity isn't such a bad stat while moving on the masts or wet planks, so elves win out again -.-
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          #4
          I'm deeply disappointed you didn't take the chance to go with "Ditch the caves, hit the waves!"
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            #5
            They aren't very buoyant though, are they? What happens when one falls overboard?
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              I'm deeply disappointed you didn't take the chance to go with "Ditch the caves, hit the waves!"
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              wrote last edited by
              #6
              You've got a bright future in dwarven politicking/travel agency. 🤌🏼
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                #7
                Can dwarves survive such prolonged periods so far removed from rock, stone, and dirt?
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                • ? Guest
                  They aren't very buoyant though, are they? What happens when one falls overboard?
                  dindonmaskerD This user is from outside of this forum
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                  dindonmasker
                  wrote last edited by
                  #8
                  You go back and mine another one.
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                    #9
                    Having lived on a boat for years, I can tell you right now, you show me a body building midget, and I'll show you an amazing marine mechanic.
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                      wrote last edited by
                      #10
                      Craftsmanship is also highly valued on a boat...
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                        #11
                        I have issue with almost all of your points. - Dex & wisdom would be the important stats for sailors IMO (i am not saying strength and con are useless, but just not as important, they would be 3rd and 4th IMO). - Darkvision wouldn't do a damn thing, its range would barely get off the side of the boat. - Poison resistance is not disease resistance. - Some spoiled food would be poison, but some would also be disease (depends on how it spoiled and the food). - In order for short stature to be relevant to ship design, they would need a completely custom designed ship tailor made for them, which would have benifits but sounds unlikely for what pirates would be sailing. (That being said, a dwarven merchant ship designed speciifcally for their stature would be a massive pain for normal height characters to battle on) - lower speed means they swim slower too which means going overboard is even worse.
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                        • ? Guest
                          Can dwarves survive such prolonged periods so far removed from rock, stone, and dirt?
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                          wrote last edited by
                          #12
                          Similar to vampires, every dwarven ship has an enormous boulder occupying a conspicuous place in the quarters. Sleeping near this "home stone" is necessary to prevent dwarves from going sea crazy.
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                          • ? Guest
                            I have issue with almost all of your points. - Dex & wisdom would be the important stats for sailors IMO (i am not saying strength and con are useless, but just not as important, they would be 3rd and 4th IMO). - Darkvision wouldn't do a damn thing, its range would barely get off the side of the boat. - Poison resistance is not disease resistance. - Some spoiled food would be poison, but some would also be disease (depends on how it spoiled and the food). - In order for short stature to be relevant to ship design, they would need a completely custom designed ship tailor made for them, which would have benifits but sounds unlikely for what pirates would be sailing. (That being said, a dwarven merchant ship designed speciifcally for their stature would be a massive pain for normal height characters to battle on) - lower speed means they swim slower too which means going overboard is even worse.
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                            wrote last edited by
                            #13
                            These are all problems humans already have and try to get around. A few adventurous and entrepreneurial dwarves is all it would take to kick start the golden age dwarven naval empire. I am looking at this from a fun world building viewpoint and I find this idea exciting.
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                            • ? Guest
                              I have issue with almost all of your points. - Dex & wisdom would be the important stats for sailors IMO (i am not saying strength and con are useless, but just not as important, they would be 3rd and 4th IMO). - Darkvision wouldn't do a damn thing, its range would barely get off the side of the boat. - Poison resistance is not disease resistance. - Some spoiled food would be poison, but some would also be disease (depends on how it spoiled and the food). - In order for short stature to be relevant to ship design, they would need a completely custom designed ship tailor made for them, which would have benifits but sounds unlikely for what pirates would be sailing. (That being said, a dwarven merchant ship designed speciifcally for their stature would be a massive pain for normal height characters to battle on) - lower speed means they swim slower too which means going overboard is even worse.
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                              wrote last edited by
                              #14
                              Dex is valuable for tall ships, but steamships and ironclads, str/con is the way to go.
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                                wrote last edited by
                                #15
                                *I am a dwarf and I'm sailing a ship* *Saily saily ship* *Saily saily ship*
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                                  #16
                                  Ah like in Warcraft 2 you can have submarines with dwarves
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                                  • ? Guest
                                    Dex is valuable for tall ships, but steamships and ironclads, str/con is the way to go.
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                                    wrote last edited by
                                    #17
                                    Dex would be super important for them too. Cannons of all flavors aim with dex due to being ranged weapons.
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                                      wrote last edited by
                                      #18
                                      What is this, dwarves for giants? Those fuckers are at least 5m tall, goddamn.
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                                        I'm deeply disappointed you didn't take the chance to go with "Ditch the caves, hit the waves!"
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                                        wrote last edited by
                                        #19
                                        Ditch the earth, hit the surf!
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                                        • ? Guest
                                          Ditch the earth, hit the surf!
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                                          wrote last edited by
                                          #20
                                          Get out of the tunnel and swab the gunnel!
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